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DS Game Walkthrough ポケットモンスターダイヤモンド・パール ポケットモンスタープラチナ ポケットモンスターハートゴールド・ソウルシルバー ドラゴンクエストIX 星空の守り人 ドラゴンクエストVI 幻の大地 ドラゴンクエストV 天空の花嫁 ドラゴンクエストIV 導かれし者たち ドラゴンクエストモンスターズ ジョーカー2 家庭教師ヒットマンREBORN!DS フェイトオブヒートIII 雪の守護者 来襲! 家庭教師ヒットマンREBORN!DS フレイムランブルXX(ダブルイクス)超決戦!真6弔花!! イナズマイレブン3 世界への挑戦!! スパーク イナズマイレブン3 世界への挑戦!! ボンバー デジモンストーリー ロストエボリューション
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Templeクリア時のメッセージです。 間違いや疑問点がありましたらBBSをご利用ください。 行 項目 原文 訳文 半角文 1339 gameover_1 Fantastic, that's the last of the Infected Spam Mail destroyed! 素晴らしい!最後のスパムメールが破壊されたぞ! スバラシイ! サイゴ ノ スパムメール ガ ハカイ サレタゾ! 1340 gameover_2 When you're ready, exit the location and we'll have a look around the revitalised world together. 準備ができたらここを離れよう。蘇ったこの世界を一緒に見て回ろうじゃないか。 ジュンビ ガ デキタラ ココ ヲ ハナレヨウ。 ヨミガエッタ コノ セカイ ヲ イッショニ ミテ マワロウジャナイカ。
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アーカイブ @wikiのwikiモードでは #archive_log() と入力することで、特定のウェブページを保存しておくことができます。 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/25_171_ja.html たとえば、#archive_log()と入力すると以下のように表示されます。 保存したいURLとサイト名を入力して"アーカイブログ"をクリックしてみよう サイト名 URL
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GUID変更 http //www.guidgenerator.com/online-guid-generator.aspx ルート化 http //forum.xda-developers.com/showthread.php?p=40747604 Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\BlueStacks\Guests\Android] "Memory"=dword 00000300 "Kernel"="C \\ProgramData\\BlueStacks\\Android\\kernel.elf" "BootParameters"="noxsave noxsaveopt root=/dev/sda1 SRC=/android DATA=/dev/sdb1 SDCARD=/dev/sdc1 PREBUNDLEDAPPSFS=/dev/sdd1 HOST=WIN GUID= VERSION=0.7.12.896 GlHotAttach=1 OEM=BlueStacks LANG=en_US armApps=true GlMode=1" "Initrd"="C \\ProgramData\\BlueStacks\\Android\\initrd.img" "DisableRobustness"=dword 00000001 60c7037b-83d6-4200-b2b7-d494e651928c 6046639
https://w.atwiki.jp/no12pokan/pages/11.html
死ねよこの野郎!というメッセが来たら、you too -) と返してあげよう 死ねよこの野郎!というメッセが来たら、you too -) と返してあげよう 【Xbox360】 XboxLiveアーケード 131【XBLA】 http //toro.2ch.net/test/read.cgi/famicom/1325843299/ 29 :なまえをいれてください:2012/01/07(土) 01 34 09.37 ID 4QEO9rExちょっと教えてくれ「gg」って「お前のプレイはよかった」なのか「お互い健闘したな」なのかどっち?あと何て返事すればいいの? 32 :なまえをいれてください:2012/01/07(土) 01 53 26.75 ID C3OnfwRkggはgood gameの略、33 :なまえをいれてください:2012/01/07(土) 01 55 42.62 ID J97D/nRu 29単純に「楽しかったよ」程度の意味で使う人が多い特に深い意味もなく「さようなら」の代わりに使うような人もいる34 :なまえをいれてください:2012/01/07(土) 01 59 06.67 ID 4QEO9rEx 32,33ありがとうで、こんなときは何て返事すればいいの?いつも困る35 :なまえをいれてください:2012/01/07(土) 02 02 12.28 ID J97D/nRuggでいいよ向こうも凝った返事なんて期待してない41 :なまえをいれてください:2012/01/07(土) 04 19 27.47 ID YgKALshr 34you too :-)が良いよw相手が「グッゲーム ありがとね」なら「そちらこそ」って意味になるし「死ねよこの野郎!」って意図だったら「おまえもなー(・∀・)」で返る結構万能なメッセ42 :なまえをいれてください:2012/01/07(土) 05 00 16.82 ID C3OnfwRk 39-40なるほど、情報サンクス43 :なまえをいれてください:2012/01/07(土) 05 10 20.36 ID 4QEO9rEx 41ありがとうもし褒められてたら、それに対して「お前もな」だとちょっと上から目線になっちゃうかと思ってたんだがそういう意味なら安心したチャンスがあれば使ってみるよ53 :なまえをいれてください:2012/01/07(土) 08 49 37.34 ID LRecRCLr 43英語出来るなら別だが、そう言う時は日本語で返せばいいんだよ英語出来ないのに無理に英語で応じようとするのはアメリカに劣等感持ってる日本人だけお前はチェコ語でメッセ貰ったら一々調べてチェコ語でメッセ返すのかと
https://w.atwiki.jp/warband/pages/591.html
menu_start_game_options|You go for a stroll in the streets of your hometown, when you hear that King Robert has been gored to death by a large boar. The fish monger that you're speaking with tells you that Eddard Stark, the Hand of the King, tried to usurp the throne! But the valiant King Joffreys advisers managed to foil his plot, and peace has surely been restored. However, a few days later, a weary traveller arrives with more news. Following the imprisonment of Lord Stark, the northern lords marched south, to defeat the Lannisters and free their liege. They ambushed the army of the Kingslayer, routed his forces and captured Ser Jaime, after which they broke the siege of Riverrun. All of a sudden, the odds seems to be turning against Joffrey, and his name is no longer shouted in the streets. Making a quick decision, you decide to strike out, hurriedly selling off your meagre positions to a fat innkeeper, and packing only the most essential. You finally feel like you control your own destiny, and that whatever course you take, great deeds await you. mno_choose_options|Continue... mno_start_mod|Quick Character (for mod testing) mno_go_back|Go back mno_continue|Continue... menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Force Morale {reg8}^Force Size Limit {reg7}^^{reg9?Next wage ^{s1} } mno_view_party_reports|View Personal Reports mno_dplmc_show_economic_report|View prosperity report. mno_resume_travelling|Resume travelling. menu_reference_reports|Reference Material mno_action_view_upgrade_trees|View Upgrade Trees mno_action_view_all_items|View All Items mno_action_view_trade_ledger|View Your Trade Ledger. mno_action_view_trade_ledger_denied|Assess Items to start your Trade Ledger. mno_return|Return menu_kingdom_reports|Kingdom Reports mno_view_faction_relations_report|View Faction Relations mno_lord_relations|View Known Lords by Relation menu_personal_reports|Personal Reports mno_view_character_report|View Character Report mno_view_affiliated_family_report|View Affiliated Family Report mno_view_weekly_budget_report|View Weekly Budget menu_cheat_reports|Cheat Menu Reports menu_party_reports|Party Reports mno_view_party_size_report|View force size report. mno_view_morale_report|View force morale report. mno_Companions_overview|View companions overview. mno_view_npc_mission_report|View companion mission report. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_0|Welcome, adventurer, to A Clash of Kings, a modification based on the 'A Song of Ice and Fire' series by George R. R. Martin for Mount and Blade Warband version 1.143. Before beginning the game you must create your character. Remember that in the traditional medieval society depicted in this world, war and politics are usually dominated by male members of the nobility. That does not, however, mean that you should not choose to play a female character, or one who is not of noble birth. Male nobles may have a somewhat easier start, but women and commoners can attain all of the same goals -- and in fact may have a much more interesting, if more challenging, early game. menu_start_game_1|Select your character's gender. mno_start_male|Male mno_start_female|Female menu_start_character_1|You were born years ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A hunter. mno_start_nomad|JON STEWART. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A dothraki child. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A singer. mno_student|A citadel student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You find a suitable place to camp.^{s15} mno_camp_recruit_prisoners|Recruit some of your prisoners to your company. mno_camp_manage_inventory|Manage your companions' inventory. mno_camp_action|Take an action. mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_camp_wait_here|Wait here for some time. mno_camp_inspect|Inspect your camp. mno_camp_entrench|{s1} mno_camp_mod_opition|Mod Options. mno_camp_cheat|CHEAT MENU! menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... menu_camp_action|Choose an action mno_action_read_book|Select a book to read. mno_action_change_party_name|Change your party's name. mno_action_rename_kingdom|Rename your sovereignty. mno_jump_to_scene|debug test scene menu mno_action_modify_banner|Modify your noble banner. mno_action_modify_factions_color|Re-dye the factions. mno_action_export_import|Export or import character history. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_export_import_npcs|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc13|{s0} mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} menu_export_import_npcs_3|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} mno_export_import_npc27|{s0} mno_export_import_npc28|{s0} mno_export_import_npc29|{s0} menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. mno_action_read_book_12|{s1}. mno_action_read_book_13|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. {s4}^{s15} mno_deployment|Choose who will join you in battle. mno_orders|Plan your battle with the enemy. mno_do_orders|Enough planning. To battle! mno_clear_orders|Re-assess the situation. mno_hold|Take the field. mno_follow|Lead your troops. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the most tactically skilled avatar of your company, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your force. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping {s2} against {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_wounded|You are too wounded to fight. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_odin_cave|You arrive at an outlaw lair. Sheltered amongst the Hills of Norvos, the lair is situated at the perfect spot for hiding, with a small river providing shelter from prying eyes and the cliffs and rocks hiding most signs of men. mno_enter|Attack the outlaws. menu_odin_cave_victory|You are victorious. menu_odin_cave_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_aegon_bloodborn|You arrive at an old cave. Sheltered amongst the rivers, creeks and bogs of the Neck, the cave is well-hidden. menu_aegon_bloodborn_victory|You are victorious. menu_aegon_bloodborn_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_stone_cave|You arrive at an old cave. Sheltered amongst the cliffs, rocks and pines of the Mountains of the Moon, the cave is well-hidden. menu_stone_cave_victory|You are victorious. menu_stone_cave_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_raidable_sept_1|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} mno_enter1|Visit the septry. mno_donate_septry|Make a donation to the septry. (500 coins) mno_enter2|Attack the septry. mno_camp_wait_heremo|Wait here for some time. menu_raidable_sept_1_looted|This septry has been looted. menu_raidable_sept_1_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_1_back|Leave the septry. menu_raidable_sept_1_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_sept_2|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} menu_raidable_sept_2_looted|This septry has been looted. menu_raidable_sept_2_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_2_back|Leave the septry. menu_raidable_sept_2_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_sept_3|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} menu_raidable_sept_3_looted|This septry has been looted. menu_raidable_sept_3_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_3_back|Leave the septry. menu_raidable_sept_3_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_farm_1|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_1_looted|This farmstead has been looted. menu_raidable_farm_1_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_1_back|Leave the farmstead. menu_raidable_farm_1_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_farm_2|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_2_looted|This farmstead has been looted. menu_raidable_farm_2_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_2_back|Leave the farmstead. menu_raidable_farm_2_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_farm_3|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_3_looted|This farmstead has been looted. menu_raidable_farm_3_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_3_back|Leave the farmstead. menu_raidable_farm_3_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_caravan_market_1|You arrive at a slave market. Merchants from all over the world arrive here, both to sell slaves to the Free Cities, and to buy from the dothraki hordes travelling in the area. Fortifited behind stout walls, the market is bustling with activity, and the merchants look prosperous.^^{s13} menu_raidable_caravan_market_1_looted|This market has been looted. menu_raidable_caravan_market_1_victory|With the guards dead, the few merchants remaining scatter to the countryside, closely followed by their slaves. Your men descend upon the market, plundering at will.^^Soon, smoke rises from the stalls and your men take one last cursory glance through the goods before moving on, heavily laden with loot.^ mno_raidable_caravan_market_1_back|Leave the market. menu_raidable_caravan_market_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_ironborn_raiders_attack|Skirting the surroundings, you see smoke coming from the cove. Looking over the horizon, a lonely ship appears. As you skim the water, more and more appear, until the entire fleet is within sight. As the reapers land on the beach and start wading arround the shallows, you give the sign to attack. menu_raidable_ironborn_raiders|You arrive at an old cove. menu_raidable_ironborn_raiders_victory|With the invaders dead, you and your men descend upon their ships, searching through their belongings.^^The pickings are plenty, mostly supplies and equipment, but with the odd trinket stashed away.^ mno_raidable_ironborn_raiders_back|Leave. menu_raidable_ironborn_raiders_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_galleon_1_attack|Skirting the island, you see smoke coming off the wreck. Moving closer, you see what appears to be a gathering of slavers, outlaws and pirates. menu_raidable_galleon_1|You spot a ship in the distance, wrecked on a small outcrop of rocks. menu_raidable_galleon_1_victory|With the outlaws dead, you and your men descend upon their camp, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment, but with a few treasures hidden away.^ mno_raidable_galleon_1_back|Leave. menu_raidable_galleon_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_2_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the ferns surrounding the old walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_2|You arrive at the ruins of Ol Har. Located on the eastern side of the Rhoyne, the ruins still bear the marks of looting and raiding by dothraki raiders. menu_raidable_abandoned_holdfast_2_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_2_back|Leave. menu_raidable_abandoned_holdfast_2_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_1_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the foliage surrounding the castle walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_1|You arrive at the ruins of the old castle of Essen. Located at the outskirts of the Kingswood, the abandoned holdfasts scattered throughout the region will often be a safe haven for outlaws or passing caravans. menu_raidable_abandoned_holdfast_1_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_1_back|Leave. menu_raidable_abandoned_holdfast_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_1|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_1_looted|This camp has been looted. menu_raidable_dothraki_1_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_1_back|Leave the camp. menu_raidable_dothraki_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_2|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_2_looted|This camp has been looted. menu_raidable_dothraki_2_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_2_back|Leave the camp. menu_raidable_dothraki_2_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_3|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_3_looted|This camp has been looted. menu_raidable_dothraki_3_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_3_back|Leave the camp. menu_raidable_dothraki_3_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_ramsay_bolton|The North is an old land, and abandoned villages, holdfasts and castles lie strewn across the land, with many of them located in the old borderlands between the Stark and Bolton lands, desolated by the wars the Kings of Winter and the Red Kings fought for supremacy. menu_ramsay_bolton_victory|You are victorious. menu_ramsay_bolton_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_amory_lorch|Small villages are scattered throughout Westeros, often holding no more than a few families and consisting of a few hovels. The life is hard, and a long winter will leave many of them deserted come spring. menu_amory_lorch_attack|As your raiding party approaches the village, you're met by a storm of arrows. Suddenly, men spring from behind rocks and trees, bearing down on your forces. menu_amory_victory|You are victorious. menu_amory_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_horror_cave|You arrive at the old barrow. The forest here is old, and devoid of human civilization. The trees are gnarled and ancient, and the rocks are overgrown with moss and lichen. menu_citadel_barrow_victory|You are victorious. menu_citadel_barrow_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_brookwater_keep|You arrive at Brookwater Keep, the seat of House Darke. The keep is old, and the land is overgrown. One small village, to the side of the keep, is clinging to the outskirts of the forest. menu_brookwater_keep_victory|You are victorious. menu_brookwater_keep_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_haldon_bath|You arrive at a ruined public bath. The air is filled with fog and steam rises from fissures in the ground. Scattered ruins are everywhere, the walls decorated with dragons, wyverns and sphinxes. menu_haldon_bath_victory|You are victorious. menu_dragonstone_village|You arrive at the village close to Dragonstone. Populated by farmers and fishermen, it is a poor place. The air is heavy with the fog and smoke eminating from the Dragonmont, and the smell of the sea is pungent. menu_dragonstone_village_victory|You are victorious. menu_mole_town|Mole Town is a village close to Castle Black. Three-quarters of the village lies beneath ground in deep damp warm cellars connected by a warren of tunnels. menu_mole_town_victory|You are victorious. menu_mole_town_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_bridge_of_skulls|You arrive at the Bridge of Skulls. It is a bridge which traverses the Gorge, located west of the Wall in northern Westeros. It is a dangerous route named for the bones in the Gorge below. menu_bridge_of_skulls_victory|You are victorious. menu_bridge_of_skulls_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_wall_tunnel|You arrive at the tunnels. There are a series of tunnels underneath Castle Black called wormwalks or wormways, which connect the various keeps and towers. These tunnels are mostly used during the winter, when the cold and snow, sometimes forty or fifty feet deep, make it impossible to travel above ground. menu_wall_tunnel_victory|You are victorious. menu_wall_tunnel_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_wight_battle|The man is clearly mad, but as you turn around to leave, you notice a low moan. In the distance, you can hear the sounds of swords being drawn - whether from your own men or foes is hard to tell. Suddenly, a party of your men come bursting out of the trees and warn you that your forces have been attacked by corpses. Just then, a wight comes stumbling out of the trees. menu_sorrows|You arrive at the ruins of Chroyane. It is a dark and desolate place, ruled by mists and nothing but a faint echo of its former glory. menu_sar_mell|You arrive at the ruins of Sar Mell. The walls bear the faint etchings of flowers and plants, but the entire ruin is sinking into the soft marshland and the fog rolling in from the Rhoyne shrouds the place. menu_sarhoy|You arrive at the ruins of Sarhoy. The ruins bear faint marks of having been burned, with a few of the columns looking like they've melted in some unimagineable heat. menu_deep_ones|You arrive at the fishing village. Huddled amongst a few pines, it can hardly be called a village and is mostly comprised of a few huts and a single solitary boat. menu_disappeared|You arrive at the abandoned village. Deep in the forest, it's not much more than a few huts squashed together in an old clearing. menu_whispers|You arrive at the ruins of The Whispers. The downtrodden castle sits on the edge of a cliff and is overgrown with forest from its godswood, which contains soldier pines and a young weirwood. menu_ny_sar|You arrive at the ruins of Ny Sar. Shrouded in mist and with the ruins having almost disappeared in the mud, much of what remains is a huge domed palace. menu_ar_noy|You arrive at the ruins of Ar Noy. Almost all of the structures have sunk into the mud seeping in from the nearby river, with a few columns still standing. menu_ghoyan_drohe|You arrive at the ruins of Ghoyan Drohe. The place is filled with canals, though all of them have been choked with reeds and muds, and the stagnant water is giving birth to swarms of flies. menu_vultures_roost|You arrive at the ruins of Vulture's Roost. An old and desolate castle, the outer wall has been torn down and the ruin is now only used for travelling caravans and merchants. menu_derring_downs|You arrive at the caves of Derring Downs. In the distance, you can hear the sound of axes at work, and the landscape bears testament to the logging taking place. menu_harroway|You arrive at Lord Harroway's Town. The river has overflown its banks and flooded the town, and it seems that most of the inhabitants have fleed to one of the nearby villages. menu_tumbledown_tower|You arrive at the ruins of Tumbledown Tower. The tower is cracked and has been abandoned for a long time, its sides overgrown with moss and lichen. menu_wendish_town|You arrive at Wendish Town. The town has been burned and looted recently, smoke still in the air and bodies rotting in the fields. menu_pendrick_hills|You arrive at Pendrick Hills. The hills are pockmarked with abandoned caves and old mineshafts. menu_old_stone_bridge|You arrive at Old Stone Bridge Inn. The inn appears to be closed down, but the manure pile out front is still fairly fresh. menu_howling_hill|You arrive at the Howling Hill. The forest around the hill is old and gnarled. It looks like no one has been here in hundreds of years. menu_barrow|You arrive at an old barrow. The land around you is arid and dry, and everywhere are barrows and old graves. menu_weirwood|You arrive at the site of an old weirwood. menu_tarbeck_hall|You arrive at the ruins of Tarbeck Hall. The main tower has collapsed and the curtain wall is crumbling. The rest of the castle has been pulled down, and the forest close by is retaking the area bit by bit. menu_castamere|You arrive at the ruins of Castamere. There is evidence of fertile farmlands around the entrance, but it is clear that it has been many years since a crop was last sown here. menu_haunted_tower|You arrive at the ruins of the Blind Lord's Haunted Tower. Standing atop a small hill, the tower has collapsed some time ago. menu_queenscrown|You arrive at the ruins of Queenscrown. Standing in a small lake, the ruined tower has a faint glimmer of gold at its top, but the rest of the structure is completely overgrown. menu_morne|You arrive at the ruins of Morne. The ruins are almost non-existing, with only a very few remnants of crumbled masonry standing amidst the hills. menu_hellgate_hall|You arrive at the ruins of Hellgate Hall. The water running close to the ruins is putrid, and a sulphorous smell is in the air. menu_nightfort|You arrive at the ruins of the Nightfort. Cold and abandoned, the outer structure is almost completely covered in snow. menu_shandystone|You arrive at the ruins of Shandystone. In the middle of the small and abandoned village is a dried out lake and off to the side some few tumbles of grass has managed to etch out a living in the shade of the ruins. menu_maze|You arrive at the ruins of the Great Maze. Stretching as far as you can see, and covered in mists, the maze spreads before you. menu_inn_crossroads|You arrive at the Crossroads Inn. Burned and blackened, it seems that the inn has recently been attacked by an unknown force. menu_inn_kneeling_man|You arrive at the Inn of the Kneeling Man. Burned and blackened, it seems that the inn has recently been attacked by an unknown force. menu_cairn_hall|You arrive at Cairnhall. The small village is located next to an old forest, the trees gnarled and many of them rotten. menu_oldstones|You arrive at the ruins of Oldstones. Old and crumbling, the ruins still show the layout of an impressively big castle with an adjacent village. menu_riverrun_mill|The old mill overlooks a hill, offering a commanding view of Riverrun. mno_fire|Set fire to the mill. menu_harrentown|You arrive at the ruins of Harrentown. Until recently a thriving town, nothing is left now but blackened stones. menu_port_1|King's Landing is extremely populous, but rather unsightly and dirty compared to other cities, especially due to the poorer smallfolks tendency to build shanty settlements outside the city. The harbor itself is very large, and sellswords, thieves and deserters can often be found on the docks. mno_choice_1_2|Leave. menu_port_2|Duskendale lies off the coast of Blackwater Bay. Before the Conquest, it was, along with Maidenpool, the principal port on the eastern side of Westeros, but King's Landing has long since replaced it. South of the town is a rocky headland that shelters the harbor from the storms of the narrow sea and north of it rise chalk cliffs. A road runs beside the shore between the grey-green sea and low limestone hills. Fishing villages dot the road for miles. menu_port_3|The natural harbor close to Rook's Rest is grey cliffs, many of them scorched and blackened, a testimony to the dragonfire that scoured the area when the dragons Sunfyre and Meleys fought in the skies above Rook's Rest during the Dance of the Dragons. menu_port_4|Close to the Whispers lie an old and forgotten smuggler's cove, which nonetheless provides excellent anchorage. The cove lies beneath a jutting rock formation, containing the ancient ruins of a castle, and beneath the cliffs lie a beacon tower that has fallen off the protruding rocks. menu_port_5|Claw Isle is the northernmost of the isles that are scattered around Blackwater Bay. An old valyrian colony, the island is smaller than Dragonstone and Driftmark, and there is no volcanic activity, though vents of steam often erupt from the caves and coves scattered around the island, startling travellers new to the island. The populace consists mostly of smallfolk who make their living fishing the Narrow Sea, though some sell their services as sellswords, many of whom favor the bow. menu_port_71|Sweetport Sound is the southernmost of the isles that are scattered around Blackwater Bay. An old valyrian colony, the island is smaller than Dragonstone and Driftmark, and there is no volcanic activity, though vents of steam often erupt from the caves and coves scattered around the island, startling travellers new to the island. The populace consists mostly of smallfolk who make their living fishing the Narrow Sea, though some sell their services as sellswords, many of whom favor the bow. menu_port_6|The volcanic isle of Dragonstone contains many coves and natural harbors, perfect for anchoring galleons and smaller vessels. However, the island is often hit by summer storms raging from across the Narrow Sea, crashing the ships anchored there against the cliffs and rocks of the volcanic mountainside, as happened to the Targaryen fleet during Robert's Rebellion. menu_port_7|The port of Driftmark is the principal harbor for the ships anchoring at the island of Driftmark. During the reign of Lord Corlys Velaryon, the Sea Snake, the many ports of the island became the central shipping point for all commerce on the eastern shore of Westeros, eclipsing even King's Landing for a time. menu_port_8|Sharp Point is where many Andal invaders landed and the chief amongst them was Togarion Bar Emmon, known as Togarion the Terrible, who crowned his brother-in-law as King of Massey's Hook and went to war against the Storm King. menu_port_9|The island of Tarth is said to be very beautiful, with its mountains and waterfalls, its high meadows and shadowed vales. It is called the Sapphire Isle, for the striking blue seas in which it sits, and was once ruled by the Evenstar kings, who held dominion over the seas. The men and women of Tarth tell stories of the True Knight, Ser Galladon of Morne, and chivalry is held in high regard on the island. menu_port_10|The castle of Griffin's Roost lies surrounded by red stone cliffs on three sides, which descend into the stormy waters of Shipbreaker Bay. The land-facing approach is a long natural ridge called the Griffin's Throat, which descend unto a beach that provides excellent anchorage. menu_port_11|Greenstone is a small island to the east of the Rainwood. The Estermonts have a long tradition of sailing the seas, and the island was not conquered until Erich Durrandon, known as the Sailmaker, built a fleet to contest their dominion of the waves. The island contains no port, but there are plenty of coves. menu_port_12|As with the other islands making up the Stepstones, Bloodstone contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_13|As with the other islands making up the Stepstones, Torturer's Deep contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_14|As with the other islands making up the Stepstones, Redstone contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_15|Tyrosh is far larger than the market towns of Westeros, being described by many travellers as boisterous and loud. At the mouth of its harbor lies the Bleeding Tower, where sellswords, thieves, slavers and corsairs congregate. menu_port_16|As with the other islands making up the Stepstones, Last Refuge contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_17|The island of the Lovely Crag lies to the west of Lys, and is where many of the girls destined for the pleasure houses of Tyrosh and Myr are shipped out. The locals are more than willing to tell travellers how the island have gotten it's name, though anyone clever enough should be able to figure it out. menu_port_18|The port of Lys lies in a bay, surrounded by high cliffs where palms gently sway in the breeze. Reckoned the most beautiful city in the world, as well as the one with the most pleasant climate, the city was originally founded by valyrian dragonlords who wished for a retreat from the fires of the Freehold. The dragonlords oft slept with their concubines on the island, which has led to a strong valyrian streak in the native population. menu_port_19|The island of Wreckstone lies to the west of Lys, and like many islands in the area contain a plethora of caves and coves, excellent for ships to anchor in safely. First, however, they have to brave the many reefs and rocks that form a ring around the island. Many ships do not make it, giving the island its name. menu_port_20|The island of The Skulls is surrounded by many reefs that break up the waves and makes navigating difficult. Many ships have floundered trying to navigate the shallows, giving the island its name. menu_port_21|Braavos is served by two main harbors. The Purple Harbor, in the north, is used by locals only, while the Ragman's Harbor in the west is where foreign ships are moored. All ships have to submit to inspection by the Sealord's customs officers at the Chequy Port. Scattered throughout the city are small wharves and landings for the fishermen and ferries. menu_port_22|The port of Lorath, also known as the Port of Mazes, lies in Lorath Bay, a place of tranquil but cold waters. The lorathi ply the Shivering Sea, trading with their colony of Morosh and the island of Ibben. menu_port_23|The origins of Myr are murky and shrouded in legend, but none can dispute that the city contain an excellent harbor. In it, travellers can buy everything their hearts desire. menu_port_24|Like all the islands making up the chain of islands known as the Three Sisters, Littlesister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_25|Like all the islands making up the chain of islands known as the Three Sisters, Sweetsister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_26|Like all the islands making up the chain of islands known as the Three Sisters, Longsister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_28|Like all the islands that make up the home of the ironborn, Blacktyde contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_29|Like all the islands that make up the home of the ironborn, Orkmont contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_30|Like all the islands that make up the home of the ironborn, Harlaw contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_31|Lordsport provides safe anchor for those who wish to reach the castle of Pyke. The town still bears the mark the army of Robert Baratheon left on it, when his army landed on the island of Pyke years earlier and razed the town to the ground. menu_port_32|Like all the islands that make up the home of the ironborn, Saltcliffe contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_33|Like all the islands that make up the home of the ironborn, Old Wyk contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_34|Like all the islands that make up the home of the ironborn, Great Wyk contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_36|The island of Fair Isle used to be the seat of of power of the Farman Kings. The lords of the island has always been the first defense against ironborn looking to raid the Westerlands, and the isle contains many natural harbors and coves where longships aplenty are anchored. menu_port_37|The Shield Islands where given to their current inhabitans by the greatest of the Gardener kings, Garth the Goldenhand, after he drove the ironborn back into the sea. The islands provide excellent coverage from storms, and the men of the islands are adept at fighting in longships against reavers and pirates. menu_port_72|The Shield Islands where given to their current inhabitans by the greatest of the Gardener kings, Garth the Goldenhand, after he drove the ironborn back into the sea. The islands provide excellent coverage from storms, and the men of the islands are adept at fighting in longships against reavers and pirates. menu_castle_black_gate|As you leave the Haunted Forest, you see the Wall looming ahead of you. menu_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_fist_of_the_first_men|You arrive at the Fist of the First Men, an old ringfort, built during the Dawn Age. A crown of stone is all that remains of the ringwall that once guarded the inhabitants against dangers. Surrounded by the Haunted Forest, the Fist is abandoned and quiet. menu_ruddy_hall|You come across a large hall, abandoned recently. menu_lorns_circle|You come across an old, gnarled, weirwood, surrounded by a circle of stones. menu_storrolds_grove|You come across a small village, abandoned recently. menu_hardhome|Hardhome sits on a sheltered bay with a natural harbour big enough for even the largest ship. The waters teem with fish, and colonies of seals and sea cows. Above the abandoned settlement, a great cliff looms, pocked with cave mouths. menu_port_38|The port town of Ryamsport is located on the Arbor, in close vicinity to the castle. The harbor is busy, with ships from all over the world plying their trade in the waters around the island, looking to buy the famed Arbor wines. menu_port_39|Gulltown is one of the principal ports of the Seven Kingdoms, and was the first town conquered by the Andal invaders. menu_port_40|Old Anchor is located east of Ironoaks, where the river flows into the Narrow Sea. During the Andal invasions, thousands of would-be conquerors landed at what would one day become Old Anchor, giving the location its name. menu_port_41|The Fingers are narrow peninsulas of the northeastern Vale of Arryn which extend out into the Narrow Sea and the Shivering Sea. Gull Point is windswept, treeless, bare and stony, but it is also where the first Andal invaders landed, and there are thousands of beaches and coves that provide excellent coverage from the storms ravaging the Narrow Sea. menu_port_42|The Fingers are narrow peninsulas of the northeastern Vale of Arryn which extend out into the Narrow Sea and the Shivering Sea. Upcliff, an old castle by the sea, is where the reputed sorceress Ursula Upcliff held her husbands as thralls and declared herself bride of the Merling King. The area around Upcliff is perfect for longships seeking a safe place to weather the storms of the sea, and a major route for travellers out of White Harbor. menu_port_43|The port city of White Harbor contains many sights. Seal Rock is a massive stone dominating the approaches to the Outer Harbor. It is crowned with a ringfort of weathered stones of the First Men that stood desolate and abandoned for centuries. The stone looms fifty feet above the waters, grey-green in color and seals often rest on it. The harbor itself is divided into the inner and outer harbors. The outer harbor is larger, but the inner harbor offers better anchorage and shelter by the city wall on one side and the looming mass of the Wolf's Den on another. menu_port_44|The wolfswood is a great forest that extends far and wide. In ancient days, the ironborn would often reave along the coast, despite the rocky cliffs wrecking many ships. The men of the Wolfswood learned to arm themselves, and in time threw the invaders back into the sea. The tradition still exists, and many younger sons sell their sword to the highest bidder, that they may keep their blade sharp and bloody in the absence of the men they derisively call 'squids'. menu_port_45|The Stony Shore is an area along the western edge of the North. It is sparsely populated with only a few fishing villages, but the coastline is dotted with coves and natural harbors. The ironborn have often made use of these anchorages to land and raid the villages. menu_port_46|Cape Kraken is an area along the western edge of the North. It is sparsely populated with only a few fishing villages, but the coastline is dotted with coves and natural harbors. The ironborn have often made use of these anchorages to land and raid the villages, carrying off and raping the women. This had lead to some maesters speculating that the people of Cape Kraken are closer kin to the ironborn than the northmen. menu_port_47|The coastline close by Seagard is known for its tranquil seas and white beaches, making it a perfect place to land longships. The ironborn have taken great advantage of this for centuries, landing their forces and raiding the Riverlands. Seagard itself was built to warn the surrounding area of approaching invaders, and contain a large keep called the Booming Tower, where a great bronze bell is rung to warn the smallfolk when reavers are sighted. menu_port_48|Lannisport is the third largest port in the Seven Kingdoms. Located where the Ocean Road and the River Road meet, the city is renowned for its goldsmiths and jewelry, and ships from all over the world call at the golden city of the Westerlands to exchange their goods for gold. menu_port_49|The Sunset Harbor is a small harbor placed at the mouth of the Mander, the large river that runs through the Reach. First built by Garland the Bridegroom, it was supposed to guard the Mander against ironborn invaders, but turned out to be inadequate for that purpose, and was soon replaced by the Shield Islands. menu_port_50|Oldtown is the grandest city in the Seven Kingdoms, though the inhabitans of King's Landing contest this fact. The town is by far the oldest, having been built by the First Men. Trading ships from all over Westeros, as well as the Summer Islands, the Free Cities and other places across the Narrow Sea, constantly crowd into its harbors, looking to share in the bounty of the Reach. menu_port_51|While no more than a town by the standards of the Free Cities, Sunspear is the closest the dornish have to a city, and the principal port of the region. Ships from Lys, Tyrosh, Volantis and the Summer Isles ply their trade here, buying lemons, spices, pottery and peppers in the many stalls spread across the docks. menu_port_52|The city of Volantis sits on a very deep harbor. The volantenes claim that the hundred isles of Braavos could be dropped into the harbor and disappear. Volantis spreads across the mouth of the Rhoyne and across the hills and marshes on both sides of the river, and it is the principal port in the south of Essos. Thousands of ships pass through each year, and many sellswords, whores, thieves and sorcerers sell their services at the docks. menu_port_53|The Disputed Lands contain many coves, natural harbors and long tranquil beaches, perfect for all kinds of ships looking to anchor in order to trade, invade, or simply rest. menu_port_54|The Sea of Myrth is a large sea that is situated along the western coast of Essos. To the north lies the Flatlands, to the south the Disputed Lands and to the west, the Narrow Sea. The area is well-known for its white beaches and blue waters, perfect for anchorage. menu_port_55|The port of Pentos lies on the Bay of Pentos off the Narrow Sea, with the Flatlands plains and Velvet Hills to the east. Spicelords dominate the city, and ships ply the waters around the city fishing for mackerel and tuna. menu_port_56|Braavos sprawls across a hundred islands in a vast lagoon, and the nearby mainland is mostly marshland, that nonetheless provide an opportunity for ships to transport travellers to and from the city, while making it impossible for an army to lay siege to the city. menu_port_57|The Shivering Sea is a frigid sea that begins beyond the Wall and extends east along the northern coast of Essos. The coastline is filled with jutting cliffs and protruding rocks, making it difficult to land and make anchorage, though there are also many excellent natural harbors. menu_port_58|The Disputed Lands contain many coves, natural harbors and long tranquil beaches, perfect for all kinds of ships looking to anchor in order to trade, invade, or simply rest. menu_port_59|The Sea of Myrth is a large sea that is situated along the western coast of Essos. To the north lies the Flatlands, to the south the Disputed Lands and to the west, the Narrow Sea. The area is well-known for its white beaches and blue waters, perfect for anchorage. menu_port_60|Lorassyon is located on the opposite side of the largest of three islands surrounded by storm seas. The island is insignificant, except for the many fishing and whaling vessels that call there from time to time. menu_port_61|Along the western coast of the Seven Kingdoms lie the Sunset Sea. Villages dot the coastline, many of them having sprouted up around coves and natural harbors that provide shelter from storms. menu_port_62|The Weeping Town is no true city nor much of a town, but it is the closest the Stormlands have to a port town. Ships seldom land there, but some few fishing vessels can be found, mostly docking to sell their catch of cod and shrimp. menu_port_63|The Kingswood is a large forest that lies across the Blackwater Rush from King's Landing, and although a few smallfolk live in the forest, it is mostly used as the kings private hunting ground. The shores are filled with steep cliffs and ships often wreck themselves when they try to land. A few natural harbors do exist however. menu_port_64|Saltpans has never been an important trading port but ships do call there from time to time, and the salt shipped out is widely sought after by merchants from Essos. menu_port_65|Maidenpool was once one of the principal ports on the eastern side of Westeros, only surpassed by Duskendale. However, it has been steadily declining through the years, with King's Landing and Gulltown having long ago eclipsed the port in importance. menu_port_66|The port of Aquos Dhaen lies in the Borderlands, the region fought over by Volantis and Lys for hundreds of years. Never one of the self-governed cities of Essos, Aquos Dhaen was ruled by a governor appointed by the Freehold of Valyria before the Doom. menu_port_67|As with the other islands making up the Stepstones, Grey Gallows contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_68|Bear Island is a remote island within the Bay of Ice, south of the Frozen Shore. The island contains old gnarled oaks, tall pines and plenty of bears. Aside from a few crofters, the inhabitants of the island live along the coasts and fish the seas. menu_port_69|Pebble is an island in the Bite, north of the Fingers. The island is rocky and barren. menu_port_70|The Paps is an island to the northeast of the Fingers in the narrow sea. Named after two large, stony hills on the island, the island is rocky and barren. menu_nunns_deep|You arrive at Nunn's Deep. menu_summerhall|You arrive at the ruins of Summerhall. menu_naggas_hill|You arrive at Nagga's Hill. menu_tower_of_joy|You arrive at the ruins of the Tower of Joy. menu_bloodstone|You arrive at Bloodstone, the former stronghold of the long forgotten Kingdom of the Stepstones and the Narrow Sea. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. menu_water_gardens|You arrive at the Water Gardens. menu_black_cells_1|The dungeon of the Red Keep has four levels. On the upper level are cells with high narrow windows where common criminals are confined together. The second level has smaller, personal cells without windows for highborn captives. Torches in the halls cast light through the bars. The third level cells, the 'black cells', are smaller still, and have doors of wood so that no light enters them. These are reserved for the most vile and dangerous prisoners. The lowest level is used for torture. It is supposedly safer to go through the fourth level of the dungeons in darkness, because there are things one would not wish to see. menu_black_cells_2|The dungeon of the Red Keep has four levels. On the upper level are cells with high narrow windows where common criminals are confined together. The second level has smaller, personal cells without windows for highborn captives. Torches in the halls cast light through the bars. The third level cells, the 'black cells', are smaller still, and have doors of wood so that no light enters them. These are reserved for the most vile and dangerous prisoners. The lowest level is used for torture. It is supposedly safer to go through the fourth level of the dungeons in darkness, because there are things one would not wish to see. menu_thirsty_goat|The Thirsty Goat is an unsavory winesink, located in the outskirts of Sunspear in the area known as the Shadow City. The place is dark, damp and smells like rotten meat, vinegar and vomit, and is almost completely deserted. menu_special_room_dragon_dungeon|The dark cellars of the Red Keep in King's Landing is used for storage. Originally built by Maegor the Cruel, the cellars have been used for storage of treasures, wine and food for hundreds of years. With the ascension of Robert Baratheon, the cellars also came to contain the remains of the Targaryen dragons. menu_special_room_iron_bank|Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the others combined and has a fearsome reputation. Located close to the Sealord's Palace, the bank is built of marble and granite. The doors are huge, made of bronze, and flanked by valyrian sphinxes. menu_special_room_coppersmiths_wynd|Coppersmith's Wynd is a street going through one of the moderately wealthy parts of King's Landing. The street originally housed the Guild of Coppersmiths, but they have long ago disappeared and visitors can now find a plethora of bookshops, spice dealers, scribes, goldsmiths and minor noble houses on the street. menu_special_room_umber_kitchen|The kitchens of Last Hearth are located at the base of one of the great towers. The front is dirty, and a large hog is rutting around in the dirt for scraps. menu_special_room_qohor_blacksmith|Elos Mott's shop is a large building located close to the center of the city. The double doors leading into the store are made of bronze and ironwood, and decorated with a scene depicting the Doom of Valyria. The doors are flanked by two identical obsidian statues of a man with the head of a goat. mno_enter3|Enter the shop. menu_nights_watch_quest_wight_fight|Suddenly, the sound of a horn is heard, announcing rangers returning. Then a second one, warning of an attack. Then a third one, not heard in thousands of years. The dead have arrived. menu_nights_watch_quest_wight_fight_defeat|Falling beneath the tide of wights, you lie unconscious in the snow.^^Your casualties from the battle {s8} mno_choice_10_1|Continue. menu_battle_beyond_the_wall_3|Suddenly, a lone warhorn is heard in the distance. You turn towards the tree line where you see a mass of men, clad in black, drawing arrows. Soon, wildlings around you are striken down by a rain of black-fletched broadheads. Running for cover, you hear distant shouting. As it gets closer, you start to hear the hofbeats of horses. Suddenly, a large force of mounted knights can be seen charging over the hills, bearing red and yellow banners embroidered with a flaming heart. menu_jump_to_wall_1|As you enter the tunnels beneath Castle Black, the corridors lit by old and rusty sconces, you feel the massive weight of the Wall pressing down on you. menu_jump_to_westeros_1|As you approach the Wall, a single blast of a sentry's horn can be heard, signaling your return. menu_special_room_the_wall_1|The Wall is a massive barrier of mostly ice stretching across the northern border of the Seven Kingdoms, separating it from the wild lands beyond. According to myth, there are old spells woven into it, to strengthen it and keep creatures of a magical nature such as the Others from passing it. Looking up, you can barely make out tiny lights at the top, showing where the rangers are guarding the Wall. menu_nights_watch_quest_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_battle_beyond_continued|As the air clears, you look over the field of battle. The dead are everywhere, the rest fled through the forest. While it's too cold to catch fire properly, the arrows of the attackers have set fire to small parts of the camp, and the stench of burned leather is everywhere. menu_battle_beyond_continued_2|Through the smoke, another wedge of armored riders appear, on barded horses. Floating above them are two large banners, royal standards as big as sheets. A yellow one with long pointed tongues showing a flaming heart, and another like beaten gold, with a black stag prancing and rippling in the wind. menu_battle_beyond_continued_3|As the riders charge past you, you start to walk back to the Wall. menu_battle_beyond_the_wall_1|Trudging through the tunnels of Castle Black, you and Jon enter the frosty lands Beyond the Wall once again. The air is cold and a slight fog lies over the treeline, visible in the distance. menu_battle_beyond_the_wall_2|Following a small trek, you reach the outskirts of the wildling encampment. Cooking fires emit a greasy fog, and everywhere are signs of a people on the move. This isn't merely an encampment for an army. As you get closer to the camp, you are met by two thenns, who take Jon to see Mance Rayder, while you are left to your own devices. menu_nights_watch_quest_wight_fight_pre|As the day goes on, the temperature drops steadily. One of the men complains of a 'cold' smell, whatever that means. menu_battle_beyond_the_wall_3_3|You are in the middle of Mance Rayders camp. menu_nights_watch_quest_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_flee_to_the_wall_12|Entering the yard, you see a few men of the Night's Watch training, but Castle Black seems almost abandoned. As you walk by one of the young recruits, you hear them talking in hushed voices. 'The young wolf is dead' you hear one tell the other. menu_special_room_fist_of_the_first_men|With the Fist fortified and scouting parties sent out, all that's left to do is wait. menu_special_room_riverrun|The guest quarters at Harrenhal are located in the Kingspyre Tower. The top of the tower still bear the marks of the dragon Balerions attack. menu_special_room_tower_of_the_hand|The Tower of the Hand is part of the Red Keep in King's Landing. Finished by Maegor the Cruel, the first occupant was Lord Edwell Celtigar, and the tower has since been the seat of the King's Hand. When Maegor finished the construction of the castle, he put every mason, who had worked on the castle, to death and there are still rumours that the secret passageways he tried to protect even lead into the Tower of the Hand.^^{s13} mno_enter4|Enter the tower. menu_special_room_dawn_room|The Tower of the Palestone Sword houses the ancestral sword of House Dayne, Dawn, when it is not bestowed upon a member of the House. menu_special_room_citadel|The Citadel is where the maesters convene, study, and train new members, and it is also the residence of the archmaesters. The Seneschal's Court is a great hall with stone floors and high, arched, windows. It's where the maesters convene with laymen, where acolytes gather and where the Gatekeeper controls access to the Seneschal, who is tasked with the government of the Citadel. The Archives, another section of the Citadel, contains the greatest collection of books, scrolls and ledgers in the known world, and is where many maesters spend decades of their life writing and compiling new works of knowledge. mno_enter_citadel_1|Visit the Seneschal's Court. mno_enter_citadel_2|Visit the Archives. mno_enter_citadel_3|Visit the Alchemist's Bend. menu_special_room_lannisport_bookstore|The Illuminated Lioness is a large building located close to the center of Lannisport, adjacent to a small fountain decorated with leaping fish, sporting the manes of a lion. The air around the shop is thick with the smell of ink, leather and paper, and outside, scribes are busy copying testaments and documents for the wealthier citizens. mno_enter_1|Enter the store. menu_ninestars_1|The tourney stands have been set up between a shallow hill and the walls of the castle. Already, merchants and entertainers have set up shop in anticipation of the influx of knights, squires and ladies-in-waiting coming to attend the tourney. The area surrounding the castle of Ninestars is very fertile, great shaggy sheep grazing the fields and farmhands being busy bringing in the harvest. To the north of the castle is a forest that spans many leagues and to the south is fertile valleys filled with fruit orchards and grazing fields for cows. menu_nights_watch_quest_1|Before you descend the Wall, you take a long look across the forest that extends northwards. 'The Haunted Forest', the wildlings call it, it's a thick and heavy wood, the trees tangled and old. menu_nights_watch_quest_2|The men of the Night's Watch are gathered in the castle yard. Young and old, some of them missing fingers or ears, while others look fresh and untouched by snow and cold. Mounted on sturdy garrons, most of them clothed in thick furs, and carrying battle-axes, swords and spears, they look a frightsome lot. At the back of the castle yard is the supply train, bags of grain, cheese, pork, barrels of wine and ale, and a few dozen cages for ravens. menu_flee_to_the_wall_1|You awake with a sudden start, tied to the back of a horse. Groaning, you try to lift your head, struggling to make sense of everything. menu_flee_to_the_wall_2|One of your men carried you to the line of horses, and as the Lord Commander made a break with everyone left standing, you came with them, albeit tied to the back of an old garron. Regaining your senses, you can see a line of men, in front of you, moving slowly through a densely wooded area. menu_flee_to_the_wall_3|As the horses become more tired and the weather worsens, the Lord Commander organizes the injured to be put on horseback and sets the able men walking with torches to guard the flanks and rear. Dark shapes can be seen amongst the trees, but the dead men keep their distance. menu_flee_to_the_wall_4|After what feels like days of walking, you finally arrive at Craster's Keep, and the remainder of the ranging huddle inside his hall. Craster's wives are banished to his outhouse, while he himself sits at the end of his hall, a mug of ale in hand and a mean stare in his eyes. menu_flee_to_the_wall_5|Huddling outside the keep, you take counsel with your remaining men, and you decide to start out for the Wall immediatly. menu_flee_to_the_wall_6|Following the dirt track from Craster's Keep, you make slow time. The remaining garrons are tired, and two of them quickly succumb to the cold. Pressing onwards, some of your men also start to feel the cold, and it's not long before some of them lie down to sleep, never to awake again.^^Your casualties from the cold {s8} menu_flee_to_the_wall_7|Walking on, you and your remaining men finally see the shape of the Wall in the distance. Hurrying along, you notice that the forest around you has gone completely quiet... menu_flee_to_the_wall_8|Feeling a cold wind rising, you finally reach the gate leading into the tunnel, and three stewards meet you inside. Shaking, you're handed a mug of mulled wine, while your men almost collapse around you. menu_flee_to_the_wall_11|Being ushered inside by two rangers, you head down the tunnel and finally you see the doorway leading into Castle Black. menu_flee_to_the_wall_13|Ascending the stairs to the Rookery, you see a raven leaving the tower, flying east. menu_new_lord_commander|As you leave the common room, you see the men of the Night's Watch arguing in the yard, a group of men gathered around Janos Slynt shouting loudly. menu_new_lord_commander_2|Soon, the shouting turns to violence as one of Janos Slynts toadies reaches for his sword. The violence is short-lived, however, as a burly man in a big fur cloak quickly knocks the man out. menu_flee_to_the_wall_14|With you and your men rested, you head out. menu_flee_to_the_wall_15|Breathing deeply, you turn around to see Maester Aemon leaving the Common Hall. menu_flee_to_the_wall_16|Still feeling the wounds you sustained on the ranging, you retire to your bed to rest once again. menu_nights_watch_quest_new_commander|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_3|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_5|The first thing you come across is an old weirwood, about half a league from the Wall. Old and gnarled, the face is carved into an evil grin, and the eyes are dripping with red sap. menu_nights_watch_quest_6|Moving on, the column of men arrives at a small village. As the men edge closer, it turns out to be completely abandoned, with the three small hovels looted and empty. Dywen, one of the rangers, reports that he met the inhabitants not half a year ago, and that they must have left recently. menu_nights_watch_quest_4|Making your way northwards, the men of the Night's Watch grow ever more vigilant. Every village you come across is deserted, and the only sounds to be heard are the hoots of owls and the occasional howl from a wolf. menu_nights_watch_quest_final_stage_1|Setting out from Craster's Keep, the train of men and horses moves slowly through the woods. Muttering under their breath, the men of the Night's Watch remain vigilant, but some of them have started to feel the cold. menu_nights_watch_quest_final_stage_2|After a hard march, you arrive at the Fist of the First Men. Located next to the Milkwater, the hill offers commanding views, with the slopes at a dangerous angle to the north and west, and only slightly less dangerous to east. There is a ringwall of chest-high grey stone that crowns the top of the steep, stony hill, making it hard for any enemy to approach the top. menu_nights_watch_quest_final_stage_3|While Lord Commander Mormont sends out scouting parties, the rest of the men start reinforcing the hill, repairing the ringwall as best as they can, gathering supplies and sharpening their swords. menu_oldtown_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the tourney field is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have set up in the winding streets of Oldtown. The local townsfolk are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_oldtown_2|As you wait for the tourney to begin, you notice servants scurrying back and forth between the tents, and two knights facing off in the training arena. As the knights hammer away at each other with sword and mace, their attendants hang the shields of their masters outside, to display their heraldry and colors. The two knights have shields in green, one bearing a rose and another a vine of grapes. You decide to... menu_oldtown_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers are gathered. The smallfolk of Oldtown are gathered under the rafters to the right, and a herald has taken the stand in the middle. True to his word, Ser Baelor has decreed that this tourney should be a test of arms, and thus all the combatans are fighting a melee on horseback. As you enter the tourney grounds, you see your opposite in the lists on the far side of the tourney field. Ser Desmond Redwyne is bedecked in finery on a grand destrier, but he seems nervous and keeps fidgeting with his sword pommel. You tighten the grib on your weapon, and... menu_oldtown_4|With Ser Desmond Redwyne defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Gunthor Hightower. A lithe man, he has a mean look to him, and wields an even meaner looking mace. He nods towards you, and you... menu_oldtown_5|The crowd cheers your name as Ser Gunthor is lifted off the field, his helmet askew. Your throat is parched, and you drain a goblet of wine, but soon the heralds call your name again. This time, your opponent is Ser Owen Inchfield, a knight of some renown. Having decided on a regular arming sword, he wields it lithely, cutting the air in front of him. You grip your own weapon and... menu_oldtown_6|Ser Owen gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. He laughs it off, and an attendant immediatly comes running with a large goblet of wine. Giving you a smirk, he leaves the field, and the crowd cheers your name. As the next round is about to begin, a young man on a fine looking destrier enters the field. Ser Rycherd Crane is a young man, with but a few wisps of hair in place of a beard. He grips his weapon steadily though, and readies his horse for the charge... menu_oldtown_7|The neckguard of Ser Rycherds helmet was knocked around when he fell to the ground, and he lies unconscious on the field. A maester comes running and soon, calls of help are shouted. A stretcher is brought forth, and the insensible Ser Rycherd is carried off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Willam Wythers, Ser Leo Tyrell and Ser Jon Cupps. Soon, the heralds blow the trumpet signalling the time for another round. When you enter the field, you see Ser Willam Wythers opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_oldtown_8|Ser Willam quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and a young maiden, overcome with the atmosphere of the crowd, blows you a kiss. The next tilt is Ser Leo and Ser Jon, but the fight is almost over as soon as it begins, as Ser Leo knocks his opponent off his horse in the very first meeting between the two. Ser Jon is carried off the field, and Ser Leo turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Leo is mounted upon a splendid destrier, massive mace in hand and shield at his side. You grip your own weapon and... menu_oldtown_victory_1|As Ser Leo is carried off the field, the stands erupt in thunderous applause and cheers, though a group of nobles wearing green and yellow look sulky. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Soon, you're presented as the champion of the tourney to Ser Baelor and his wife, the lady Rhonda. Looking at Baelor, it quickly becomes apparent why he is nicknamed 'Brightsmile'. Along with the prize, you are invited to join the banquet in the High Tower, and you decide to... menu_oldtown_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_oldtown_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_oldtown_victory_drunk_2|As you leave the High Tower, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_oldtown_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Baelor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_oldtown_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along. menu_oldtown_defeat|You have been eliminated from the tourney. menu_winged_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the courtyard is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have made their place in the small field outside the castle. The local peasants are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_winged_2|As you wait for the tourney stands to be set up, you notice more and more knights arrive. Amongst them are young men in finely crafted armor, showing sigils of houses old and proud. The knights are boisterous and their attendants loud and aggressive, and amongst the names represtented are Waynwood, Belmore, Hardyng, Tollett and Corbray. You decide to... menu_bored_defeat|You have been eliminated from the melee. menu_jaime_riverrun_1|After a long search, you finally find the quarters. menu_winged_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers have taken their seats. Sixty-four challengers have gathered, and the eight best will be awarded the silver spurs and winged helmets of the Brotherhood of the Winged Knight, whilst the champion will receive a purse of ten thousand coins. Your first opponent is Ser Andrew Tollett, the younger son of a distant relative to Lord Tollett, who has made a reputation for himself as a fine knight. As he enters the field, the crowd cheers, and a young maiden throws him her favor. A herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_winged_4|With Ser Andrew Tollett defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another joust. This time, your opponent is Ser Targon the Halfwild. A large man with a bushy beard, he's mounted atop a big destrier, and carrying a large mace. He nods towards you, smiling, and you... menu_winged_5|The crowd cheers your name as Ser Targon is lifted off the field, his nose bloodied and one of his arms broken. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Roland Waynwood, the handsome grandson of Lady Waynwood. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly readies his weapon... menu_winged_6|Ser Roland gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field, whilst a young man wearing the same colours, and clearly a relative, laughs and laughs. While stretching your legs, you see that many of the combatants have been eliminated, amongst them Ser Mychel Redfort and Ser Lymond Lynderly. Lyn Corbray is still in the field, however, and seems almost bored. Soon, your name is called again, and this time it's none other than Ser Harrold Hardyng, the heir of young Robert Arryn. The crowd cheers his name, making the welcome they gave Ser Roland seem paltry in comparison. A big man, he still retains a boyish face. He grips his weapon steadily though, and readies his horse for the charge... menu_winged_7|The neckguard of Ser Harrolds helmet was knocked around when he fell to the ground, and he can't get it off. Fumbling with the straps, the crowds cheers turns to jeers as he tries to get the helmet off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Owen Breakstone, Ser Wallace Waynwood and Ser Lyn Corbray. When the heralds blows the trumpets, you see Ser Lyn grab the hilt of his fabled sword, Lady Forlorn, and tenderly caress the pommel. When you enter the field, you see Ser Owen Breakstone opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_winged_8|Ser Owen quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and the noble lords seem to see you for the first time. The next tilt is Ser Lyn and Ser Wallace, but the fight is almost over as soon as it begins, as Ser Lyn knocks his opponent off his horse in the very first meeting between the two. Ser Wallace is carried off the field, and Ser Lyn turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Lyn is mounted upon a splendid destrier, lance in hand and valyrian sword at his side. You grip your own weapon and... menu_winged_victory_1|As Ser Lyn is carried off the field, the stands erupt in thunderous applause and cheers. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Before you know it, you're standing in front of Lady Lysa Arryn and the High Steward, Nestor Royce, both of whom congratulate you on your victory, though Lady Lysa looks like she'd rather be anywhere else. The High Steward formally asks you to join the Brotherhood of Winged Knights, and you decide to... mno_choice_10_2|Decline. menu_winged_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_winged_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_winged_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_winged_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Nestor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_winged_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading down into the Vale. menu_winged_victory_declined|Not a sound is heard as your reply is spread through the crowd. The joy of the moment turns to shouting and raised fists, whilst the nobles on the dais look at each other, perplexed. Soon, a knight of the household guard is summoned to escort you off the grounds, and you're sent packing without the champions purse and with orders from Lady Lysa not to return. menu_winged_defeat|You have been eliminated from the tourney. menu_ninestars_2|You notice a great spectacle down by one of the pavilions. A man-at-arms, a young squire and a knight, with a surcoat showing seven black stripes and nine stars, are beating a young man, while a young woman looks on, a horrified look on her face. Moving nearer, she runs to your side, asking for your help. It seems the knight fondled her, and the young man, her betrothed, protested. That is when the knight hit him in the face with a steel gauntlet, and the man-at-arms started kicking him. Suddenly, the squire turns around and yank the woman away, taking hold of her hand, and breaking her wrist. You decide to... menu_ninestars_sights|As you head towards the tents and pavilions of the merchants, you notice the smell of roasted boar, onions in gravy, pecan nuts in honey, carrots boiled with beans and thyme and all other sorts of delicious treats. The armorers, mummers and jugglers are not out yet, but you decide to treat yourself to a little something before continuing on your way. You decide to... mno_choice_10_3|Order a a jumble of carrots, beans and thyme. mno_choice_10_4|Order a thick, spicy, sausage. menu_ninestars_trial_woods_failed|Ser Emrick and Ser Arreck smelled strongly of wine and ale, and must have been more than a little drunk. When you fell to the ground, they seem to have taken you for dead, as you've just woken up in the bushes beside the road. With a head that's like to split, you make your way down the road, only to find yourself close to Ninestars! You must have gone the wrong way! menu_bloodstone_haunt_failed|The pirates knocked you out, but your men prevail and slay them all. menu_ninestars_trial_woods_success|You hide the bodies of Ser Emrick and Ser Arreck in the woods, hoping that they weren't followed by anyone from the castle, but not before looting their bodies. Then you turn back towards Ninestars, to mask your tracks in case men are sent after you. menu_bloodstone_haunt_success|The pirates lie dead at your feet. As you loot their camp, you find nothing of interest, except for a few coins. menu_wight_battle_victory|You are victorious. menu_wight_battle_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_battle_beyond_3_victory|You are victorious. menu_battle_beyond_3_defeat|You have been defeated, but the battle continues around you. menu_battle_beyond_3_victory_2|Staring through the smoke, you can make out the shapes of a few wildlings still fighting, off in the distance, but slowly the sound of clashing arms disappear. menu_ninestars_3|As you start brawling with the men, guardsmen from the castle come running over, to break up the fight. Before they arrive, you manage to take a swing at the knight, and hit him right on the nose. Blood spurts forth, but in the meantime, the man-at-arms has managed to get his club ready, and hits you in the head, causing you to fall unconscious. menu_ninestars_4|As you wake up, you notice a dim light, and a moldy smell. Opening your eyes, you realise you're in some sort of dungeon. It feels like your head is being invaded by an army of aurochs, and your body is blue and yellow, covered in bruises. As you get to your feet, you hear voices outside the locked door and, trying to stand upright, you wait for the man outside to enter... menu_ninestars_5|As soon as Ser Alyn leaves the cell, you fall into a dreamless sleep. You're woken by the call of a rooster, and soon enough, the guards come to fetch you for the trial. menu_ninestars_6|As the guards escort you to the great hall of Ninestars, you notice a mass of noble lords and ladies. The knights attending the tourney, their wives and companions, their squires and attendants, all have turned out to watch the trial. You can hear whispers, snickers and quiet conversation, but have no way of knowing whether they're directed at you, or at Ser Raymun who has already arrived, wearing a doublet of yellow and black, and sporting a red, swollen, nose. As you make your way towards the dais where the three judges are seated, you see Ser Alyn smiling at you, but the two other judges scowl as if a nasty smell has followed you into the room. Ser Emrick and Ser Arreck Templeton, twins by the look of them, both have the look of warriors, broad shoulders, thick necks and flat bellies. menu_ninestars_7|As the trial begins, the judges ask if you have anything to say. You decide to... menu_ninestars_8|As Ser Raymun lays his case before the judges, he starts to smirk. As he tells his tale of how you attacked him with no provocation, his eyes meet yours, and his smile grows wider. His tale contains a bit of truth, and with the two judges being his older brothers, you chances seem slim. Soon, the judges retreat to discuss the evidence laid before them, and all you can do is wait. menu_ninestars_9|As the judges return, you wait with baited breath. Ser Alyn, as the most senior of the judges, rises and pronounces the sentence. You won't lose a hand, he declares, but you'll receive fifty lashes for striking a relative of the local liege. The sentence is to be carried out immediatly, and the guards quickly surround you and drag you to the castle courtyard, where a big farmer stands ready with a whip. As the first lash strikes your back, you decide not to make a sound, but once the fifth strikes you, you forget all about your decision and the rest of the lashes fall to the sound of your screams. menu_ninestars_10|Once all the lashes have fallen, the local maester rushes to your side, taking you to his tower and giving you milk of the poppy. You quickly lose conscience, and when you wake up, hours have gone by. The maester tells you he's done all he can, and that you'll probably live, but that you lost a lot of blood and will likely feel the effect of the lashes for the rest of your life. menu_ninestars_10_1|Once all the lashes have fallen, the local maester rushes to your side, taking you to his tower and giving you milk of the poppy. You quickly lose conscience, and when you wake up, hours have gone by. The maester tells you he's done all he can, and that you'll probably live, but that you lost a lot of blood and will likely feel the effect of the lashes for the rest of your life. He also informs you that you've been banned from the castle, and is to leave as soon as you can walk. As the victor of the fight, Ser Raymun would usually be the new owner of your arms and armor, but as you loaned it from Ser Alyn, he'll receive nothing. The equipment was damaged and dented during the fight though, and Ser Alyn has taken some coin out of your belongings to pay for the repairs. menu_ninestars_11|The hall immediatly erupts into chaos, with knights and squires shouting, ladies gasping, servants clapping, Ser Raymun and his two brothers seething and Ser Alyn favoring you with a big grin. The guards look confused, unsure of what to do, until Ser Alyn calls for quiet. He declares a request for trial by combat within your rights, and that the gods will surely look upon the righteous with favor. When Ser Raymun asks if you will still lose a hand, when he defeats you and if decides to accept your yield, Ser Alyn decrees that the loser will receives fifty lashes. When the guards gather around you to escort you back to your cell, Ser Alyn tells them to stop, and instead bring you to his chambers. menu_ninestars_12|As the guards escort you to the castellans chambers, you notice some knights nodding their approval of your actions. It would seem Ser Raymun is not well liked. menu_ninestars_13|As you lie down to sleep, you ponder how to defeat Ser Raymun. Soon, however, sleep overwhelms you, and suddenly dawn has arrived. Once again, the rooster wakens you, and Ser Alyn arrives with a servant carrying a plate with two sausages, three fried ducks eggs, a piece of new bread, fresh from the oven and a large piece of blood pudding. When you finish, the servants presents you with the armor provided by Ser Alyn, and helps you don it. He explains that Ser Raymun has asked for the trial to be fought on horseback, both of you starting with lances, and fighting on foot should either of you be struck from the saddle. Too soon, the servant tells you that the time has come, and you both descend the stairs of the keep, and begin walking towards the tourney ground. menu_ninestars_14|As you reach the tourney ground, smallfolk surrounds you. Grizzled old farmers shake your hand, and young peasant girls kiss your cheek. Young men pat your back, and a septon pushes through the crowd to bless you. You climb over the fence separating the tourney grounds and the surrounding fields. On the opposite end of the field, Ser Raymun is standing ready, holding his weapon. menu_ninestars_trial_failed|As you regain your senses, you can see Ser Raymun standing over you. You notice his lips moving, but can't make out the words. He leans forward, and shouting into your face, asks if you yield. You manage to get a 'yes' through your bloody teeth, and Ser Raymun smirks at you, obviously pleased with himself. Rolling unto your side, you see the crowds sulking, obviously displeased with the result, and your performance. Some of the smallfolk have already started making their way away from the grounds, and a pair of noble ladies are giggling and pointing at you. menu_citadel_barrow_failed|You soon regain you senses, but see that the cultist has left the area. Your quest ends here. menu_bored_1|The grounds of the Red Keep has been fitted to accomodate a small melee.^^{s13} menu_bored_2|At last, the king arrives. Joffrey and his younger siblings, Myrcella and Tommen, take a seat, accompanied by the Queen Regent, Cersei Lannister. The court, amongst them the lords of the Small Council, take their seats. Despite the exalted company, the participants are a paltry lot, though a few fine knights are amongst them, including the knights of the Kingsguard. You decide to... menu_bored_3|Your first opponent is Morros Slynt, the son of the former commander of the Gold Cloaks. A fat youth, newly given the position of squire, he holds his sword as if it's the first time he's been given a weapon. Joffrey nods, and a herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_bored_4|With Morros Slynt defeated, you retire to refresh yourself. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Balon Swann, fresh from his fight against Ser Hobber Redwyne. A large man with a broad chest, and arms thick with muscle, he's carrying a large mace. He nods towards you, smiling, and you... menu_bored_5|The crowd cheers your name as Ser Balon is lifted off the ground, his nose bloodied but otherwise unfazed. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Horas Redwyne, the handsome son of Lord Paxter Redwyne. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly charges you... menu_bored_6|Ser Horas gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field. While stretching your legs, you watch the next fight, between Sandor Clegane, the Hound, and a knight wearing silver griffins on a blue field. The Hound makes quick work of his opponent, and soon the heralds call your name again. This time, your opponent is a freerider in the service of Lord Baelish, by the name of Lothor Brune. He tightens the grip on his sword and... menu_bored_7|With Lothor Brune unconscious, you retire to the serving table. As you chug a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Harrold of the Silver Griffins, Ser Mandon Moore and Sandor Clegane. When you enter the field, you see Ser Harrold opposite you. A bored looking man, he grips his sword comfortably... menu_bored_8|Ser Harrold quickly regains his feet, and leaves the grounds. The next fight is Sandor Clegane and Mandon Moore. A hard fought and brutal fight, in the end the Hound prevails. Soon, the heralds blow the trumpets, and the last fight of the day begins. The Hound is sweating but still fresh, and looks confident. You grip your own weapon and... menu_bored_victory_1|The Hound quickly regains his feet, and with a shrug goes for the serving table and pours himself a jug of wine. You find yourself standing in front of the king and his mother, both of whom congratulate you on your victory, though the queen looks like she'd rather be anywhere else. The king and his court soon retires, and you decide to... menu_bored_victory_2|Presented with the champions purse, you soon find yourself surrounded by courtiers. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_bored_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_bored_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_bored_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Balon Swann. Both of you enjoyed the evening. menu_bored_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading out of the castle menu_citadel_barrow_success|The crazed cultist lies slain at your feet. You search the area for clues to what maester Cadwyn saw or found when he was in the area, but find nothing. The dead tree at the top of the hill is interesting though. On the stone in front of it is written the name 'YGG' in what can only be blood, and you can almost hear a faint whisper coming from somewhere. It's almost like it's coming from the tree. menu_ninestars_trial_failed_1|Soon, guards come to drag you to your cell, where they inform you that you'll receieve your punishment the next day. Despondent and tired, you fall asleep, and all too soon, the sun rises once again. The door to the cell is opened, and guards quickly surround you and drag you to the castle courtyard, where a big farmer stands ready with a whip. As the first lash strikes your back, you decide not to make a sound, but once the fifth strikes you, you forget all about your decision and the rest of the lashes fall to the sound of your screams. menu_ninestars_trial_success|As Ser Raymun falls to the ground, the stands erupt in cheers, and the smallfolk surrounding the tourney grounds shout your name. Blood leaking through his armor, Ser Raymun gives a final sigh, and then breathes his final breath. Exhausted yourself, you motion for a servant to help you get out of your armor and back into some comfortable clothes. menu_ninestars_trial_success_1|Suddenly, Ser Alyn appears at your side, taking hold of your arm and dragging you off towards the the woods. Still groggy from the fight, you can't make sense of what he's shouting, but then he points towards the castle gates. There, Ser Emrick and Ser Arreck are mounting their horses, and grabbing swords, obviously intending to revenge their little brother. Ser Alyn leads you towards the road leading towards Snakewood, and tells you to make haste, before the brothers can catch up to you. As a final gesture, with a broad smile on his face, he hands you a small bag, filled with clinking coins. 'I bet a good amount on you defeating Ser Raymun, and figured it was only just you should have your share' he says. menu_ninestars_trial_success_2|Setting out, you make good speed towards the safety of Snakewood, but the brothers are mounted on fine horses, and they know the woods much better than you do. Soon, you can hear them coming up behind you, and you turn your horse around, ready to face them. menu_bloodstone_haunt|Nearing the camp of the pirates, you can soon see the shapes of tents huddling around the abandoned ruins of a long-destroyed castle. You notice that the earth around you is oddly barren, almost as if it's been scorched by fire hot enough to eradicate all signs of life and melt the uppermost layer to a hard crust. menu_bloodstone_haunt_victory|You are victorious. menu_bloodstone_haunt_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_barrow_quest_victory|You are victorious. menu_barrow_quest_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_haldon_bath_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_dragonseed_quest_victory|You are victorious. menu_dragonseed_quest_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_ninestars_15|In the stands surrounding the tourney grounds, knights, nobles, ladies, farmers and merchants are gathered. A septon is summoned to deplore the Father above to give strenght to the righteous and judge the men about to fight justly. A herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_castle_black|You arrive at Castle Black, the main stronghold of the Night's Watch. It is not a true castle, as it has no walls to defend it to the west, east, or south. Only the Wall stands to the north. It consists of several stone towers and timber keeps. mno_enter5|Enter the courtyard. menu_citadel_septry|You arrive at a lonely septry, in the most remote part of the Vale, where the waters of the Neck dissipate. The countryside is barren and windswept, and only a few poor peasants make their home here, close to the mountains. menu_citadel_holdings|You arrive at an old holdfast. The structure is ancient, perched on the top of a looming hill, overlooking a minor village. The villagers eye you sullenly as you pass by, many of them looking oddly alike, until you realise that many of them are probably related. The air is somehow thick, and in the distance you can almost make out an old forest, the trees tall and gnarled, reaching for the sky. menu_citadel_barrow|Your journey to the barrow was harrowing. The ground in the area is squishy, watery and smells rotten. Vapors seep from the trees, many of them fallen over or moulding, and wildlife is almost non-existant, except for a few rats scurrying across your path. The barrow rises ahead of you, a cluster of stones on top of a hill, though much of the area is submerged in water. The air is putrid, filled with miasmas and all kinds of foul smells, and thick, somehow thick. menu_castle_black2|You arrive at Castle Black. menu_castle_black3|You arrive at Castle Black. menu_castle_black4|You arrive at Castle Black. menu_castle_black5|You arrive at Castle Black. menu_shadow_tower|You arrive at the Shadow Tower. It is located next to mountains at the far end of the Wall. The main objective of the castle is to guard the wall and the Bridge of Skulls, the only passage across the Gorge leading from Westeros into the Lands of Always Winter. menu_shadow_tower2|You arrive at the Shadow Tower. menu_eastwatch|You arrive at Eastwatch-by-the-Sea. It is the easternmost castle along the Wall, located on a grey, windswept shore by the Bay of Seals. Near Eastwatch live some fisherfolk and to the west lies Greenguard, an abandoned castle formerly used to garrison the Wall. menu_abandoned_holdfast|You arrive at an abandoned holdfast. The ruins seem to be ancient, the terrain around them dotted with burial mounds. menu_nightfort_rat_cook|Soon after eating the paste, you sense your vision blurring. The weirwood branches extruding from the walls seem to close in on you, and you loose all sense of time and space. When you wake up, you're still in the Nightfort, but it is as if something is not quite the same. The walls are no longer covered in dust and cobwebs, and fires burn in the alcoves. menu_nightfort_mad_axe|Finishing your talk with the mad cook, you feel time shifting, and everything grows dark. As you regain your sense of being, you find yourself still in the Nightfort, but the sun has set, and it's the dead of night. As you try to gain a sense of direction, you hear soft footsteps echoing from down the hall, and an odd dripping sound... menu_nightfort_nights_king|As you once again plunge into darkness, you can't help but notice how cold you feel. As you regain your senses, you feel the cold like tiny needles in your bones, and notice how your breath is visible in the frosty air... menu_yunkai_ship_1|You board the ship heading for Yunkai, in Slaver's Bay. The crew is a ragged and filthy bunch, foul-mouthed and lice-ridden. Upon boarding, you catch a glimpse of the slaves manning the oars. Naked to the waist, they're chained together by the ankles. The oarmaster is a big fat lyseni, with a pale belly, who wield a large whip. When you hear the whip crack for the first time, the oars begin going up and down, and soon the Spicy Maiden is on her way. menu_yunkai_ship_2|As the ship sails on, you notice how the northern horizon becomes increasingly red and bright, almost like a sunset. You notice the crew muttering about demons, brimstone, and the cursed ruins of Valyria. Soon, the ship is engulfed in an unatural fog, and a sharp smell penetrates the air. menu_yunkai_ship_3|Sailing onwards, the ship soon leaves the Smoking Sea behind, and the mood of the crew lightens. As the ship passes the Isle of Cedars, a monkey somehow manages to climb onboard, and the crew takes this as an omen. Apparently, a monkey aboard signals the favor of R'hllor. The effect of their cheering startles the monkey, and the morale of the crew is raised even further when it throws its excrement at the captain. menu_yunkai|As the ship sails into the harbor of Yunkai, you notice a strong smell wafting off the city. It carries the usual smells of a great many people living together, sweat, smoke and shit, but with the additional scent of spices mixed in. As you step off the ship, you're quickly carried to the town square by the throng of people heading that same way. menu_yunkai_town_square|Having seen Yunkai, you ponder what to do next. menu_way_to_meereen|Heading onwards through the scorched canyons and flat hills that make up the greater part of Slaver's Bay, you finally see Meereen in the distance, the Great Pyramid towering above the city. menu_meereen_town_square|Having seen Meereen, you ponder what to do next. menu_meereen_throne_room|You ponder what to do next. menu_volantis_town|You've returned to Volantis. menu_hillhall|You arrive at Hillhall. The small village is located next to the Bay of Seals, the land around sustaining very few mouths. menu_relic_septry|You arrive at a septry. menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_jump|Jump to scene menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. {s4} mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_dplmc_riot_start_siege|Besiege the {reg6?town castle} to counter the insurgency. mno_dplmc_riot_negotiate|Begin negotiations. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} {s4} ^{s15} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the most architecturally learned avatar of your company, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the most architecturally learned avatar of your company, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. You can plunder spoils of war worth {reg3} coins.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } mno_dplmc_spoils_yourself|Plunder it and keep the spoils all for yourself. mno_dplmc_spoils_accompanying_vassals|Plunder it and share the spoils between the vassals accompanying you and yourself. mno_dplmc_spoils_all_vassals|Plunder it and share the spoils equally between your vassals and yourself. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {wife/husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage. menu_targaryen_invasion_stormlands_greenstone|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Greenstone. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_stormlands_rain_house|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Rain House. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_stormlands_griffins_roost|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Griffin's Roost. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_reach_the_arbor|Word has reached you that invaders have landed in the Reach and have taken the town of The Arbor. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_reach_oakenshield|Word has reached you that invaders have landed in the Reach and have taken the castle of Oakenshield. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_vale_old_anchor|Word has reached you that invaders have landed in the Vale and have taken the castle of Old Anchor. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_vale_snakewood|Word has reached you that invaders have landed in the Vale and have taken the castle of Snakewood. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire. menu_dothraki_invasion_norvos|Word has reached you that an invading dothraki horde has appeared, close to Norvos. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory east of Norvos have often claimed rulership of the plains surrounding the Forest of Qohor. menu_dothraki_invasion_qohor|Word has reached you that an invading dothraki horde has appeared, close to Qohor. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory south of Qohor have often claimed rulership of the plains surrounding the Forest of Qohor. menu_dothraki_invasion_volantis|Word has reached you that an invading dothraki horde has appeared, close to Volantis. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory east of Volantis have often claimed rulership of the plains surrounding the sparse forest growing in the vicinity of the the river Volaena. menu_wildling_invasion|'Dire news!', shouts an old man standing a few feet from you. 'The Wall has fallen, and savages roam free!' The man is clearly frightened and walks away muttering curses and something about giants and grumpkins. menu_conquest_kings_landing_dragonstone|The forces of Stannis Baratheon have taken the capital city of King's Landing. Stannis now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_conquest_wyk_hall_by_player|Your forces have taken Wyk Hall, the former seat of House Drumm. Within the walls, deep in the cellars, is a locked door, behind which is kept the ancestral valyrian sword of House Drumm. The sword came into the possession of Hilmar Drumm when he outwitted an armored knight of the Westerlands with nothing but his wits and a wooden cudgel. He was thereafter known as Hilmar the Cunning. You decide to... mno_take_sword|Take the sword. mno_leave_sword|Leave the sword. menu_conquest_oldtown_by_player|Your forces have taken Oldtown, the former seat of House Hightower. Within the deep cellars of the tower from which the Hightowers take their name, is a door. Forged from the same mysterious substance as the rest of the foundations of the Hightower, it's black and smooth. Behind it is kept the valyrian sword, Vigilance. You decide to... menu_conquest_tumbleton_by_player|Your forces have taken Tumbleton. The site of a brutal battle during the Dance of the Dragons, where the town was completely ruined, the inhabitants are poor compared to the rest of the Reach. But one treasure in the keep at the center of the town is beyond compare. The ancestral valyrian sword of the now extinct House Roxton is kept deep within the chambers of the former lord. Wielded by 'Bold' Jon Roxton during the Dance, he used it to cut down the pretender Hugh Hammer, before himself falling before Hughs angry retainers. You decide to... menu_conquest_lys_by_player|Your forces have taken Lys, one of the Free Cities. As your men start to plunder the city, you come across the open doors of the Rogare Bank. During the Lyseni Spring, the Rogare Bank rivaled the Iron Bank of Braavos, but following the fall of Lysaro Rogare, the family lost much of their influence. Lysaros son, Moredo, led an army against Lys and wielded the valyrian sword, Truth, during his campaign. Deep within the vaults of the bank, the sword is still kept for the members of the family who embark on campaign. You decide to... menu_conquest_starfall_by_player|Your forces have taken Starfall, the former seat of House Dayne. Within the walls, in the Tower of the Palestone Sword, lies the ancestral great sword, Dawn. Forged from a fallen star, the sword has only been bestowed upon those members of House Dayne that where deemed worthy, and who where given the moniker 'The Sword of the Morning'. You decide to... menu_conquest_casterly_rock_by_player|Your forces have taken Casterly Rock, the former seat of House Lannister. Within the walls, in the vaults deep beneath the Rock, lies a fortune in gold, though not as much as you expected. The Lannisters have clearly seen fit to hide the greater part of their fortune. You decide to... mno_take_gold|Take the gold for yourself. mno_leave_gold|Distribute the gold between your men. menu_conquest_lannisport_by_player|Your forces have taken Lannisport, the greatest city in the Westerlands. The merchants, and especially the goldsmiths, are renowned far and wide for their wealth. It seems a great many of them escaped by ship during the siege, but the houses of the city still contain a fortune in coin and gold. You decide to... menu_conquest_riverrun_westerlands|The forces of the Westerlands have taken the castle of Riverrun. The conquest of the castle has caused disunity amongst the riverlords, with the Freys of the Crossing having renounced their allegiance to Robb Stark, turning their cloaks and joining Tywin Lannister. menu_conquest_kings_landing_stormlands|The forces of Renly Baratheon have taken the capital city of King's Landing. Renly now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_renly_dead|Renly is dead, and all his dreams with him. A small faction of stormlanders still hold out against Stannis Baratheon, but most have seen the error of their ways and pledged their sword to the King in the Narrow Sea. menu_conquest_kings_landing_reach|The forces of the Reach have taken the capital city of King's Landing. Renly Baratheon now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_conquest_kings_landing_north|The forces of the North have taken the capital city of King's Landing. Robb Stark now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the southerners. menu_conquest_kings_landing_riverlands|The forces of the Riverlands have taken the capital city of King's Landing. Robb Stark now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the southerners. menu_dk_stannis_start_warning|A nearby man is whispering to his wife. Edging closer, you overhear part of their conversation. From what you can make out, it appears Stannis Baratheon has laid claim to the throne. When you confront the peasant, he confirms your suspicions, declaring Stannis an ungodly man, working with demons from beyond the edge of the world and plotting to tear down the Sept of Baelor. menu_dk_renly_start_warning2|You intercept a raven. A message is tied to its leg with golden thread, the paper fine and the ink exquisite. It urges all loyal lords to support Renly Baratheon as the only true king of the Seven Kingdoms by virtue of being the brother of the former king. menu_dk_renly_start_warning3|You intercept another raven. They're everywhere! You unroll the message tied to its leg with green velvet. It is a proclamation from the Tyrells of Highgarden, urging all loyal and honorable lords to support Renly Baratheon as king of the Seven Kingdoms. menu_ironborn_war_reach|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the southern coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Reach. menu_ironborn_war_north_and_riverlands|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the northern coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the North. menu_ironborn_war_westerlands|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the western coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Westerlands. menu_ironborn_war_vale|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've declared war against the Vale, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Vale. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your {wife/husband}, but that is a favour which I fear I cannot grant, as {she/he} already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your liege may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that {reg4?she he} is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve {reg4?her him} for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. Your force's current commander is {s5}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit soldiers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_attack_wedding|Attack the wedding guests. mno_village_wait|Wait here for some time. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. mno_forced_recruits|Attempt to forcefully recruit some villagers. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them. ({reg6} coins) menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_wedding_result|{s9} menu_village_wedding_suppressed|You trample the wedding guests underfoot and establish a semblance of order. As you pick through the corpses, you find the bridegroom has been slain but there is no sign of the bride. You will have to search the village. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_castle_recruit_troops|Recruit some troops. mno_castle_sort_troops|Sort the defenders. mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_barracks|Build a training yard. menu_center_improve|{s19} As the most architecturally learned avatar of your company, ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coins. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the melee. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_town_enterprise|Visit your {s3}. mno_town_enterprise_door|Door to your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|Door to the garden. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10} mno_dplmc_castle_give_troops|Give troops to the garrison (cannot remove) mno_castle_wait|Wait here for some time{s1}. mno_dplmc_guild_master_meeting|Meet the Guild Master. mno_ninestars_quest|Visit the tourney grounds. mno_winged_quest|Visit the tourney grounds. mno_oldtown_quest|Visit the tourney grounds. mno_bored_quest|Visit the melee grounds. mno_special_room_dragon_dungeon|Visit the Cellars. mno_special_room_iron_bank|Visit the Iron Bank. mno_special_room_coppersmiths_wynd_1|Visit Coppersmiths Wynd. mno_special_room_coppersmiths_wynd_2|Visit Coppersmiths Wynd. mno_special_room_riverrun|Visit the guest quarters. mno_special_room_wall|Visit the Wall. mno_jump_to_wall|Travel beyond the Wall. mno_special_room_tower_of_the_hand|Visit the Tower of the Hand. mno_special_room_dawn_room|Visit the Tower of the Palestone Sword. mno_special_room_qohor_blacksmith|Visit Elos Mott's shop. mno_special_room_umber_kitchen|Visit the kitchens. mno_special_room_citadel|Visit the Citadel. mno_special_room_lannisport_bookstore|Visit the Illuminated Lioness. mno_black_cells_1|Enter the Black Cells of the Red Keep. mno_black_cells_2|Enter the Black Cells of the Red Keep. mno_thirsty_goat|Visit the Thirsty Goat. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at the melee while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the melee.{s8} menu_town_tournament_won|{s13}In addition to honour, fame and glory, you also earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only warrior to remain undefeated this day, {s1} wins the love of the smallfolk and the glory of this melee. menu_town_tournament|{s1}You are at tier {reg0} of the melee, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coins. } How much do you want to bet? mno_bet_500_denars|500 coins. mno_bet_250_denars|250 coins. mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 coins. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_town_tournament_start_new|This town is hosting a melee, a contest designed to test the mettle of warriors in one-on-one battles. mno_join_one_on_one|Join the melee. menu_town_tournament_new|{s2}^Current rankings ^ {s1} mno_end_tournament|Continue. mno_bash_heads|Enter the melee. mno_participents|View the combatants. mno_bet|Place a bet on yourself.
https://w.atwiki.jp/rinn-eng/pages/4.html
game
https://w.atwiki.jp/warband/pages/577.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|The battle has been won! Press the tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_cheese_rustlers_eliminated_by_another|The thieves have been eliminated by another party. str_elites_eliminated_by_another|The peasants have been eliminated by another party. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 coin str_reg1_denars|{reg1} coins str_january_reg1_reg2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2|{reg1} of Morghe, {reg2} {reg3} O'clock str_january_reg1_reg2_v2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2_v2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2_v2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2_v2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2_v2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2_v2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2_v2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2_v2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2_v2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2_v2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2_v2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2_v2|{reg1} of Morghe, {reg2} {reg3} O'clock str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gained {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gained {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a {reg4?noblewoman nobleman} of the {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50|Hostile str_relation_mnus_40|Angry str_relation_mnus_30|Resentful str_relation_mnus_20|Grumbling str_relation_mnus_10|Suspicious str_relation_plus_0|Indifferent str_relation_plus_10|Cooperative str_relation_plus_20|Welcoming str_relation_plus_30|Favorable str_relation_plus_40|Supportive str_relation_plus_50|Friendly str_relation_plus_60|Gracious str_relation_plus_70|Fond str_relation_plus_80|Loyal str_relation_plus_90|Devoted str_relation_mnus_100_ns|{s60} str_relation_mnus_90_ns|{s60} str_relation_mnus_80_ns|{s60} str_relation_mnus_70_ns|{s60} str_relation_mnus_60_ns|{s60} str_relation_mnus_50_ns|{s60} str_relation_mnus_40_ns|{s60} str_relation_mnus_30_ns|{s60} str_relation_mnus_20_ns|{s60} str_relation_mnus_10_ns|{s60} str_relation_plus_0_ns|{s60} str_relation_plus_10_ns|{s60} str_relation_plus_20_ns|{s60} str_relation_plus_30_ns|{s60} str_relation_plus_40_ns|{s60} str_relation_plus_50_ns|{s60} str_relation_plus_60_ns|{s60} str_relation_plus_70_ns|{s60} str_relation_plus_80_ns|{s60} str_relation_plus_90_ns|{s60} str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_goldmine|goldmines str_lemons|acres of lemon orchards str_plums|acres of plum orchards str_dornish_wine|acres of vinyards str_candles|waxmakers str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master Miller str_master_brewer|Master Brewer str_master_presser|Master Presser str_master_smith|Master Smith str_master_tanner|Master Tanner str_master_weaver|Master Weaver str_master_dyer|Master Dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The mummer dances at midnight... str_secret_sign_2|I am selling these fine Volantene tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the king or the queen? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|And Asshai stands fast! str_name_1|Albard str_name_2|Eustace str_name_3|Segmar str_name_4|Ebrose str_name_5|Fralegg str_name_6|Aelos str_name_7|Degos str_name_8|Garrett str_name_9|Tarle str_name_10|Hosman str_name_11|Fulk str_name_12|Petar str_name_13|Tamus str_name_14|Regad str_name_15|Alyn str_name_16|Jonos str_name_17|Colmar str_name_18|Boremund str_name_19|Boros str_name_20|Devan str_name_21|Ramar str_name_22|Bennis str_name_23|Barabas str_name_24|Kel str_name_25|Arrec str_surname_1|{s50} the Grim str_surname_2|{s50} the Sweet str_surname_3|{s50} the Old str_surname_4|{s50} the Sneaky str_surname_5|{s50} the Bald str_surname_6|{s50} the Odd str_surname_7|{s50} the Eunuch str_surname_8|{s50} the Smuggler str_surname_9|{s50} the Thief str_surname_10|{s50} the Coward str_surname_11|{s50} the Leaderless str_surname_12|{s50} the Blue str_surname_13|{s50} Iron-Made str_surname_14|{s50} Bold-Eyes str_surname_15|{s50} the Tall str_surname_16|{s50} the Small str_surname_17|{s50} Rotten-Teeth str_surname_18|{s50} Blacksoul str_surname_19|{s50} the Worm str_surname_20|{s50} the Hairless str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Mummer str_surname_26|{s50} the Pyromancer str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} Brittle-Bone str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Septon str_surname_40|{s50} the Bold str_surname_41|{s50} the Maester str_surnames_end|surnames end str_girl_name_1|Alia str_girl_name_2|Alys str_girl_name_3|Cedra str_girl_name_4|Dorna str_girl_name_5|Doreah str_girl_name_6|Jeyne str_girl_name_7|Malora str_girl_name_8|Marei str_girl_name_9|Myria str_girl_name_10|Ryella str_girl_name_11|Serenei str_girl_name_12|Tansy str_girl_name_13|Yna str_girl_name_14|Umma str_girl_name_15|Tanselle str_girl_surname_1|{s50} the Fair str_girl_surname_2|{s50} the Homely str_girl_surname_3|{s50} the Broad str_girl_surname_4|{s50} the Tall str_girl_surname_5|{s50} the Small str_girl_surname_6|{s50} the Skinny str_girl_surnames_end|girl surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|The Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_money|You can't afford that. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour, along with showing the mark of your House. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every coin has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's realm. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as Lord of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {Lord/Lady} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in the known world. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Hello there, traveller, I am Ser Bennis of Hollow Hill. str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last bit of coin and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|I am Graznon zo Paton, son of Grazhnak zo Paton, who was son of Graznon zo Paton of the most ancient and magnificent House of Paton, of the majestic city of Astapor. str_npc5_intro|Greetings, fellow traveller. Would you join me for a mug of stout ale? str_npc6_intro|Hello there. You look like an able warrior, you wouldn't be needing company by any chance? str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, friend. Might I interest you in a game of cyvasse? str_npc11_intro|Hello there, friend. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. By any chance, could you offer me a helping hand, by the kindness of your heart? str_npc13_intro|Greetings, traveller. I am Ser Roger Osgrey, a knight, and a son of Standfast. str_npc14_intro|Yes? What do you want? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc17_intro|Oh how he flew so high! And fell so low! Then he died! And how the worms gorged on him! str_npc18_intro|Please, protect me. They are after me! str_npc19_intro|Lo jention mirre numazame esa, iderenna qopsa verdagon issa. str_npc20_intro|Yes? What do you want? str_npc21_intro|May the Father above judge you wisely, I sense that you are a great sinner! str_npc22_intro|What are you looking at? Leave me to suffer alone! str_npc23_intro|Hello there, stranger. Welcome to the tavern! Mind the drunks, heh! str_npc24_intro|Eh, what? str_npc25_intro|Flesh so fine, so fine to tear, to gnash the skin, skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall... str_npc26_intro|What do you want? str_npc27_intro|Just a minute, I'm pondering the mysteries of life! str_npc28_intro|What do you want, eh? str_npc29_intro|Yes? Keep your distance, by the way. str_npc1_intro_response_1|Well met, Ser Bennis. What is an anointed knight doing in a filthy tavern such as this? str_npc2_intro_response_1|What happened to you? str_npc3_intro_response_1|Good day. str_npc4_intro_response_1|I have never heard of the House of Paton. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Might be, who are you? str_npc7_intro_response_1|My apologies. Might I know who I am speaking to? str_npc8_intro_response_1|Merely to pass the time, if you're not otherwise engaged. Will you join me for a drink. str_npc9_intro_response_1|You must have me confused with the tavernkeep, Pentoshi. str_npc10_intro_response_1|I'm sorry, I have not the slightest knowledge of the rules. str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|That depends... str_npc13_intro_response_1|Well met, Ser Roger. What does a noble knight of Standfast find himself doing in a tavern such as this? str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of yours, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc17_intro_response_1|You seem to be one of those delusional fellows, eh? str_npc18_intro_response_1|Who is after you? str_npc19_intro_response_1|Can I help you? str_npc20_intro_response_1|You look like a soldier. What are you doing all alone? str_npc21_intro_response_1|Perhaps. But who are you to judge me? str_npc22_intro_response_1|Suffer? What has happened to you? str_npc23_intro_response_1|Thank you, my lady. Can you tell me about yourself? str_npc24_intro_response_1|Nothing, really. Who are you? str_npc25_intro_response_1|What are you? str_npc26_intro_response_1|Who are you? str_npc27_intro_response_1|Eh, what? str_npc28_intro_response_1|Who are you? str_npc29_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc1_intro_response_2|I wish you a good day, Ser. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, boy. I have work to do. str_npc4_intro_response_2|Eh? No thanks, I'm full. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No, I do not. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to offer pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|I'm busy, and have no time for games. str_npc11_intro_response_2|I think not. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|Well... how... splendid. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business. str_npc16_intro_response_2|Mind your own business. str_npc17_intro_response_2|Very well then. str_npc18_intro_response_2|I'm not protecting a stranger. Be gone. str_npc19_intro_response_2|Well then, good day to you. str_npc20_intro_response_2|Nothing, I'm sorry to bother you. str_npc21_intro_response_2|I imagine praying to the Stranger would be more fitting, seeing as how you insult your betters. str_npc22_intro_response_2|I'm sorry, I won't bother you again. str_npc23_intro_response_2|I'll mind the drunkards. str_npc24_intro_response_2|Nevermind. str_npc25_intro_response_2|Right... str_npc26_intro_response_2|Nothing. str_npc27_intro_response_2|Nevermind then. str_npc28_intro_response_2|Nothing. str_npc29_intro_response_2|Right. I'll not bother you, then. str_npc1_backstory_a|Well, it's a ponderous tale... str_npc2_backstory_a|It's quite the tragic tale. Sit down, sit down! No point standing up. str_npc3_backstory_a|You look like a man of war, do you by any chance need a young squire? str_npc4_backstory_a|Really? Well, perhaps you can be forgiven, being the savage mongrel that you are. Our ancestral lands lie far to the east, in Slaver's Bay. str_npc5_backstory_a|I am Ser Felton Flowers, the former master-of-arms at the Eyrie. str_npc6_backstory_a|I am Martyn Snow, a bastard born in the North. I am also a sellsword, which is ever more important than my birth. str_npc7_backstory_a|You have the honor of speaking to Ser Jasper Rivers, son of Ser Stevron Frey, trueborn son of lord Walder Frey, the Lord of the Crossing. str_npc8_backstory_a|Ah. Well, that sounds rather good. I shall gladly join you. You're paying. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. What a horrible fate that has befallen me! str_npc10_backstory_a|Oh well, a shame, I find that the game keeps my mind sharp. Say, do you by any chance need a an officer in your company? I find myself without an opportunity to make use of my considerable lungs, shouting at maggots to fall back in line. str_npc11_backstory_a|Why, I won the archery competition held by lord Hightower last year, and I have been drinking my way across the world ever since! str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself harm. str_npc13_backstory_a|I am the fifth son of my father, Ser Edwyn, and as such, it seems to me being somewhat unlikely that I will ever inherit anything of value. So I have been travelling the world these last eight months, trying to find a noble lord to whom I might swear allegiance. str_npc14_backstory_a|Very well. I do not mind. My name is Drollo. str_npc15_backstory_a|I'm an engineer, trained in the great city of Braavos, and I specialize in fortifications. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc17_backstory_a|Oh never mind me, I was just in the middle of composing a voluptous poem about the illustrious high steward of Qohor, Logon Votyris, a lowborn leech-catcher who rose to his position during the reign of the tyrant Byan Mentarios. str_npc18_backstory_a|My father, my brother, the village elder... Everyone! They have been searching for me ever since I ran away. I'm telling you, I'm innocent, not every bastard is evil!. str_npc19_backstory_a|Ah, my humble apologies, I quite forgot that not everyone speaks the exalted language of my great home. str_npc20_backstory_a|What every soldier alone does, I'm looking for employment. str_npc21_backstory_a|Oh, I am the greatest of sinners! Descended from a great line of sinners! House Parren was once pious and just, until my dishonorable ancestor travelled to Lys with Aerion Brightflame in his exile. When Aerion died from drinking wildfire, my forefather dipped the servants in the same substance and was responsible for the great fire that destroyed the western quarter of the city. str_npc22_backstory_a|It's those blasted knights... They ruined everything! str_npc23_backstory_a|I could, I could! But I'm sure my mother would be much more informative than me. I've always been more of a fighter than a scholar, just like all the other women of my family. We're too busy fending off men to pick up anything but an axe. str_npc24_backstory_a|People call me Roddy. Or, well, people in King's Landing does. Used to be everyone in King's Landing knew my name. 'There goes Roddy' they'd say, 'bravest man in all of the city watch'. Then that vicious son of a whore, Tywin Lannister, came and sacked the city. Told Aerys he came as a friend, then turned his cloak and betrayed his king. Bah! str_npc25_backstory_a|BLOOD SO RED! SO RED! So sweet, sweet screams, pretty screams, singing screams, scream your song, sing your screams... str_npc26_backstory_a|I am Caul, former chieftain of the Red Sparrows. str_npc27_backstory_a|Hah, I'm just yanking your tail, ain't pondering anything. Bit drunk though. But ah, what can I do for you? People call me Melly Waterman, because, well, it's my name. str_npc28_backstory_a|Who's asking? Did she send you, the whore? Tell her that I'm not interested. Wandering across half the world like some sun-mad camel is what she had me doing! Bah! str_npc29_backstory_a|My luck? You could say that. str_npc1_backstory_b|I competed in the great tournament at Harrenhal, ages ago, in what some call 'The Year of the False Spring'. How the armor of the knights and lords shone that day, with none brighter than the Prince of Dragonstone! Prince Rhaegar was unstoppable, but I also acquitted myself well. However, in my last joust, I accidently killed the nephew of old lord Vance. There is no greater dishonor for a knight, and every lord and lady in the realm saw me that day. str_npc2_backstory_b|I was on my way to Pentos, out of King's Landing, with a cargo of spices and peppers from Dorne. I owned my own trading vessel in those days, a beautiful galleon with a figurehead showing the Maiden. We lay in at Dragonstone for water, when I was accosted by Stannis Baratheons castellan, a Florent if I ever saw one. Those ears! Anyhow, he comes and tells me that my ship is now in the service of the king. It seems Stannis is amasing an army on Dragonstone, and in order to transport it, he needs every single ship he can get his hands on. They emptied my hulls and gave me a slip of paper promising to pay me for my losses once Stannis comes into his kingdom. Much good that'll do me now. str_npc3_backstory_b|I used to squire for Ser Halbert Stone, of Willow Tree, but he died of the bloody flux, and I know no other trade. str_npc4_backstory_b|My family is one of the most prominent of Astapor, or rather was. A dragon has descended on the city and burned the Good Masters! I was on my way to Volantis when I heard about it, and I have been moving ever westwards since. Proud my people might be, but I am no fool. I know my history. Five times, the Ghiscare Empire challenged the Freehold of Valyria, and five times my great ancestors where humbled and, in the end, they where burned. Legions of soldiers are no match for dragons. str_npc5_backstory_b|I was promoted shortly after lord Jon left to take up his position as Hand of the King in King's Landing. With most of his household following him, the Eyrie did, in truth, not need a master of arms. But who was I to question Jon Arryns wisdom. It payed well, it was a position of fair respect for a man bastard born, and I did not want for nothing. str_npc6_backstory_b|I have served for some time with the Second Sons, so I am no stranger to battle. But now I seek to make my fortune, and that does not happen as a mere man-at-arms in a sellsword company. str_npc7_backstory_b|My father has sent me out to gain some experience in the service of a master other than my lord grandfather, that I may increase the honor of our house, or so my brother Ryman told me. str_npc8_backstory_b|I suppose you want my story, eh? I do not intend to tell you anything. str_npc9_backstory_b|I was the firstborn son of my father, a nobleman of Pentos. But my mother died in childbirth, and when I was but ten, my father remarried. His new wife soon mothered many a child, and conspired to have me replaced as my fathers heir. When my younger brother died, she told my father I had pushed him off the balcony! Bah!, the fool probably climbed unto the damned thing himself. str_npc10_backstory_b|I used to command the household guard of Ser Boros Wensington, but he died without an heir and when his holdfast was inherited by his relatives, they appointed a new captain of their guard. I imagine my rugged good looks and, perhaps more so, my dornish heritance might have had something to do with it. I've spent the last year playing cyvasse, waiting for someone worthy to cross my path. str_npc11_backstory_b|I bested Ser Rolland Storm, the Bastard of Nightsong! A genial man, he even congratulated me afterwards! I heard he's recently taken service with lord Stannis, or King Stannis as he calls himself now. Perhaps I ought to seek him out, see if he'd like to have a rematch! str_npc12_backstory_b|I am by training a maester of the Citadel, but condemned by the jealousy of the thick-headed Archmaesters of my brotherhood to make my living as an itinerant barber. I was hired by a merchant of Ashford to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a maester of the Citadel! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|It has become a bit of a tradition that the youngest sons in the Osgrey family ride out on the day they receive their knighthood, my family has proven itself to be quite a fertile one, heh! I have uncles and great-uncles, nephews and brothers in abundance. Might be old Walder Frey has fathered a brood that could rival that of a dozen cats, but my father is half his age, and likely to outbreed him! My elder brothers, Ademar and Duncan, are to inherit Standfast and Coldmoat, Duncan holding Coldmoat in Ademars name. And my sister, Rohanna, has been promised to Ser Alyn Ladybright, and thus stands to one day be the Lady of Brightfast! But that leaves little for my fathers remaining children, so we must make our own fortune. str_npc14_backstory_b|I am the second son of the Khal Ogo, of whom you have no doubt heard. I came to Volantis to train men in the art of battle. I told one of the triarchs it was wiser to flog their slave soldiers now, then bury them later, than sending them against an enemy. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|One of the merchants wanted a new tower added his house. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. His son didn't feel like honouring his fathers debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Whitewalls, a ward of the castellan, working alongside the other boys as a squire. On my sevententh nameday, at a tournament no less, I received my knighthood at the hands of lord Mallister himself. That was also the day that I first saw lady Alera, and I am fairly sure that she also saw me. At least I suppose she did, for that night, I found her naked as the day she was born, in my bed. str_npc17_backstory_b|But never mind that, I'm sure you will hear it all across the world once I'm done! I'm quite sure you've heard of me, but in case my fame does not preceed me, allow me to tell you the story of my life. I was born the first and only son of the High Priest of Lys, Horonno Lynaqo, but the courts of the free cities never interested me, with their power play and cruel gossip. So when my father died, I decided to become a wandering minstrel, rather than following in his foot steps. str_npc18_backstory_b|My arrow was caught by the wind, I had no intention of shooting my brothers wife in the neck! But they won't listen, and it won't be the Wall for me, I'll be hanged and quartered! str_npc19_backstory_b|I am Saathos, of Qarth, the greatest city that ever was or ever will be. Saathos the Wise after gazing upon Qarth for the first time, because he knew that all he saw thereafter should look squalid and ugly by comparison, tore out his eyes. Why my noble father named me after a madman, I shall never know. Ah, but I digress. Saathos of Qarth I am, a great traveller, explorer and scholar. str_npc20_backstory_b|I've served as a palace guard for the Archon of Tyrosh, and lately I have fought in the Disputed Lands, as a member of the Brave Companions. str_npc21_backstory_b|When he returned to our ancestral castle, he burned the local septon as an offering to a vile new god, and tortured anyone who refused to convert to his new faith. As a result, my family was outlawed, and we have been wandering the world ever since. str_npc22_backstory_b|The aristocracy ain't nothing but common thieves and bandits, that's what they are. How foolish I was putting my trust in them with the hope that they would protect me and my family from any foe. No, I learned the hard way, they are the ones to be feared. And to think we are highborn! Of greater birth than any of those beasts! They where supposed to protect us on our travel through the Vale! Our family lost most its lands after the War of the Usurper, and we've been living little better than peasants since. Until my father got an offer from a rich merchant in Gulltown, offering that his son and my sister be married. Such a match could restore our fortune! str_npc23_backstory_b|My sister Ferro is fighting with some sellsword company, and I've heard she's become a valued advisor to the captain. And maybe she warms his bed, should he get lonely! A bastard is loathed and pitied all over the world, but still! About time Ferro had herself a few babes anyhow, I find it best to start young. Got two babes myself, a daughter and a son. str_npc24_backstory_b|And what happens to the people that stayed loyal to the Targaryens? Well, we're out of a job, with our lives taken over by thieves and murderers. Bah! str_npc25_backstory_b|CARVING IT, CARVING IT, CARVING IT. Unseeing, unthinking, moving through the city as aimlessly as a worm burrows through the earth. CARVE, CARVE, CARVE! str_npc26_backstory_b|My tale is my own. str_npc27_backstory_b|I'm a member of house Waterman, we're from the North. My brother is sworn to lord Bolton, but daughters ah... they're not supposed to run around in mail and fighting with swords. White Harbor is where most highborn ladies end up, if they don't marry. Special sort of woman who doesn't marry, and they're quite content in White Harbor. All those septas, eh? str_npc28_backstory_b|All her tall tales, and for what? Nothing! My father, my sister, my brother, all gone. And now she sends another one to persuade me. Well, you can tell Tamora that she can go fuck herself. I don't care what it is this time. Gold, silver, the bejewelled member of the Father Above, I say no, no, no! str_npc29_backstory_b|It was my bad luck to be born to a weak father who sold me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my owner, to be taken by a group of dothraki. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc1_backstory_c|I was young and out of my wits, and foolishly swore to never enter the lists of another tournament, as a penance. So I was forced to serve as a sworn knight and merchants guard, and that does not offer opportunity for glory, nor wealth. str_npc2_backstory_c|I've been trying to get home, but the roads are filled with outlaws, and so, here I am, no money, no ship, no crew, a piece of paper and no way to go. str_npc3_backstory_c|I can tend to your horse, keep the rust off your armor and cook your dinner. And I have a thunderous voice, to announce your entrance in tournaments! str_npc4_backstory_c|I have no intentions of returning to Slaver's Bay anytime soon, and my coin has not lasted as long as I'd hoped it would. Perhaps I will one day start training soldiers in this part of the world. My father was one of the Good Masters, and his father before him. I can turn soldiers into Unsullied! Or as close as possible, without cutting off their cock and balls, hah! str_npc5_backstory_c|Things continued much as they had once lady Lysa returned, though I confess I would have liked to beat that son of hers. A weak coward if I ever saw one, which is not what lord Jon deserved. Anyway, recently a singer joined the household, a petty and sallow creature called Marillion. Sadly, however, the lady Lysa is very fond of him. When he tried to rape my maiden daughter, I beat him bloody with my own fists. And for that lady Lysa banished me! Not the singer, me! I had no choice but to send my family to live with my lord father in the Reach, and hit the road in search of work. str_npc6_backstory_c|I am an able fighter, though nothing out of the extraordinary, but I do find myself better than most men with a bow and arrow. I am also a seasoned scout, having ridden with the outriders of the Stormcrows for some time. str_npc7_backstory_c|I have served as a sworn sword to lord Royce Coldwater, of Coldwater, and lord Damon Marbrand, the Lord of Ashemark. I served under his son Ser Addam Marbrand in the field, though we did not see much action. I have distinguised myself in tournaments, but since the outbreak of war, my loyalties have been called into question, my father being a trueborn son of lord Walder, and I was honorably discharged. So, as you can see, I am no mere hedge knight. str_npc8_backstory_c|... str_npc9_backstory_c|But my father did not care, and had me banished from his household. I imagine he'd thought I'd leave meekly, hah! I killed my father that day, thrusting my dagger through his windpipe! Then I fleed. The Westerosi claims that no one is as cursed as the kinslayer. I'm inclined to agree. My stepmother has sent men to bring me back to a grizzly fate. str_npc10_backstory_c|Perhaps we should play a game of cyvasse one day. str_npc11_backstory_c|Truth be told, I don't think my winnings will last that much longer, whores are expensive! str_npc12_backstory_c|The reverence for former maesters, accused of sorcery, is, I fear, not all it could be. Oh, how the light of wisdom is often darkened by the ignorance and stupidity of man! str_npc13_backstory_c|I am no Kingslayer, nor Knight of Flowers, but I do find myself somewhat adequate with a lance and sword. str_npc14_backstory_c|I know, I know, I am dothraki, I ought to be out there on the plains, slaying men with one hand and plundering with the other. But that life is not for me. I do enjoy battle, but I also enjoy the pleasures of civilization. str_npc15_backstory_c|More fool me for having taken the contract without an advance though, I suppose. str_npc16_backstory_c|The next day, the servants told her lord father. I suppose I should have known that nothing is secret in a castle. I was promptly expelled, under threat of death if I was ever to return. A harsh punishment, considering the girl was in my bed, willing! str_npc17_backstory_c|And I am having the time of my life! Living under hedges, singing to the small and inconsequental folk, never wanting for anything. str_npc18_backstory_c|I've been running from them for what feels like years! str_npc19_backstory_c|I travel the world collecting rare specimens of everything, that I might increase the splendor of the Queen of Cities with my discoveries. str_npc20_backstory_c|I'm a master of the spear and short sword, and in the Brave Companions I served as a regimental officer, until that madman, Vargo Hoat, took over. There's an unpleasant and vile man if ever I say one. str_npc21_backstory_c|To attone for my ancestors sinful life, I've joined the Faith and have been ordained a septon. The father guides me, and the Mother shows me mercy. The Warrior gives me strength, and the Maiden aids me in keeping my vows. The Smith guides me in my labor, and the Crone grants me wisdom. str_npc22_backstory_c|We hired hedge knights to protect us from the mountain tribes on our way from the Bloody Gate through the mountains, and all seemed well. But one night our protectors got drunk and they raped my sister! My father charged at them with sword in hand, but he was old and was quickly cut down. The false knights fled soon after, leaving me with a defiled sister. Obviously, her worth as a marriage subject was ruined after her rape, and I've been forced to travel as a sellsword to support her. str_npc23_backstory_c|Ahh, I need to get out and fight myself! Been itching to hit something other than a man. str_npc24_backstory_c|It was no way for brave Roddy to live, being an outcast, forced to live like a common sellsword! I'm glad you came along! str_npc25_backstory_c|Who are you, who are these people? Why are my hands always red?! str_npc26_backstory_c|... str_npc27_backstory_c|Used to be house Waterman held sway over much of the Lonely Hills, but that glorious past is, well, in the past. str_npc28_backstory_c|Ever been attacked by a Hrakkar, {playername}? That's how I got this scar! And that's the second smallest scar I have! The smallest scar is the result of a manticore attack! Scars and dead relatives, that's what all my hard work and trekking across the world has gotten me, while she grows richer every day! str_npc29_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of this world, this fetid backwater, this dungheap made by the gods, populated by apes and jackals. str_npc1_backstory_later|I've been here and about, you know. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few coins peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I've been helping out various town watches as of late. It seems like the whole world is at war. str_npc4_backstory_later|So it was not one dragon, but three, who burned Astapor. And they are commanded by the beggar kings sister, Daenerys Targaryen. I find that three dragons are ever more fearsome than just one, so I think I'll be staying in the west. The women here have nicer tits anyway. str_npc5_backstory_later|Hello there, friend. I'm still looking for work. One would think that it was easy to come by with all these wars. str_npc6_backstory_later|I have been wandering the free cities for some time, though I am yet to find employment. str_npc7_backstory_later|Ah, hello my friend, how fare you? I myself have had no luck finding a new lord. You would think that knights would be able to find employment with all the fighting going on, but it seems not. And I am a son of Ser Stevron Frey! No mere beggar knight, a lord should be glad to have my sword! str_npc8_backstory_later|My lord! I once again offer you my services! Truth be told, I'm in quite some trouble, nothing you need to concern yourself with. str_npc9_backstory_later|I've offered my services to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a nobleman born in Pentos, mightiest of the free cities!. str_npc10_backstory_later|Hello there! I suppose you've yet to learn the rules of cyvasse. A shame. str_npc11_backstory_later|Welcome, friend! Mayhaps you need the champion archer of Oldtown in your party! Truth be told, I've been having a bit of bad luck at the dice table, and I fear that some of my less genial gambling partners might soon be coming for me. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. They place more faith in their illiterate septon than in me! The few coins I make are barely enough for me to replenish my stock of remedies. I should be grateful for the chance to find other work. str_npc13_backstory_later|Should you choose to take me on as your sworn man, I assure you that I will perform most admirably. Otherwise, I will have to continue searching for a worthy lord. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. And they all consider me a savage! Bah!, I have long ago laid the life of the Dothraki behind me. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I fight the odd tournament, now and then, but I would willingly swear an oath of allegiance to you my lord. str_npc17_backstory_later|Hello my friend! Have you by chance heard any of my songs being praised by the lords you've visited? If not, might be I could join you for a while. str_npc18_backstory_later|I seem to have lost my pursuers, but you never know. I rue the day that pox faced bitch decided she wanted to frolic around the woods with the men. str_npc19_backstory_later|Ah, {playername}. I cry to see your face, as my quest for specimens has not yielded even the slightest thing of interest. str_npc20_backstory_later|I've heard rumours of dragons and war in the east, might be I'll try my luck in Slaver's Bay. Unless you need my expertise that is, my lord. str_npc21_backstory_later|The Stranger have a hold of the world, as of late war and death has been sweeping the lands. str_npc22_backstory_later|My sister has recently given birth to a bastard boy, the end result of her unfortunate... accident... in the Vale. The gods truly hate us. str_npc23_backstory_later|Ah, {playername}. Welcome back. Have you changed your mind about me joining you on your journey? str_npc24_backstory_later|Ah, {playername}. Have you changed your mind about guards? str_npc25_backstory_later|{playername}! Get me out of here! CARVE ME OUT OF HERE! str_npc26_backstory_later|{playername}. Still lurking around here? str_npc27_backstory_later|{playername}. Still here? str_npc28_backstory_later|What, {playername}? str_npc29_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Men are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc1_backstory_response_1|You seem a stout enough fellow Ser Bennis, perharps you would like to join my company? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens, I do believe you could be of use to me. str_npc4_backstory_response_1|Hmm, I have never heard of the Unsullied before, but perhaps you can enlighten me. I welcome you into my service. str_npc5_backstory_response_1|I could well use a knight in my retinue. str_npc6_backstory_response_1|Well, you seem like an able enough man, mayhaps you'd like to join my company? str_npc7_backstory_response_1|Hmm... I am sure you would not enjoy my mens company, bastard born as they are, but I ask you to consider joining me. str_npc8_backstory_response_1|I could use the services of a maester, but tell me why I should hire you and not an actual maester, fresh out the Citadel? str_npc9_backstory_response_1|Perhaps you would like to join my company for a while? str_npc10_backstory_response_1|If you're looking for work, I could certainly use an able officer. str_npc11_backstory_response_1|Well, might indeed be I could use a champion archer. str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|Perhaps you would travel with me for a while, Ser. str_npc17_backstory_response_1|How wonderful for you. Say, would you like to travel with me for a while?. str_npc18_backstory_response_1|That's terrible! If there is anything I could do to help... str_npc19_backstory_response_1|You seem lost, might as well join me. str_npc20_backstory_response_1|I could always use a good soldier. str_npc21_backstory_response_1|Travel with me, I have friends who are in need of saving. str_npc22_backstory_response_1|Join me, and might be you can reverse your fortunes. str_npc23_backstory_response_1|Not at all, my lady. str_npc24_backstory_response_1|I have great need for a guardsman in my retinue! str_npc25_backstory_response_1|Can you hold a sword? str_npc26_backstory_response_1|What would it take to persuade you to serve me? str_npc27_backstory_response_1|Would you like to join me? str_npc28_backstory_response_1|I have no clue who this Tamora is. I'm looking for men to join my retinue. str_npc29_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc1_backstory_response_2|I am afraid I cannot currently take on any more men. Blessings of the Warrior to you, Ser Bennis. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|I am sorry lad, but no. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|I'm afraid I cannot hire you, Ser Felton. str_npc6_backstory_response_2|I have no need of sellswords. str_npc7_backstory_response_2|Yes, yes, very interesting. I fear I must be on my way, good day to you Ser Jasper. str_npc8_backstory_response_2|I'm not going to shelter a deserter, or whatever you are. Farewell. str_npc9_backstory_response_2|I demand that all my men do whatever I ask them. Good day to you, nobleman. str_npc10_backstory_response_2|I'm sorry, but I fear another officer in our midst would not benefit my retinue. str_npc11_backstory_response_2|Very interesting, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. I'm afraid I do not need any more swords by my side. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry. You sound like you might be trouble. str_npc17_backstory_response_2|I'm sorry, but I don't know anyone with a pouch large enough to fill your ambitions. str_npc18_backstory_response_2|Wait, you ran away after killing the wife of your brother? str_npc19_backstory_response_2|You confuse me. str_npc20_backstory_response_2|I'm afraid I have no need of any more men at this point. str_npc21_backstory_response_2|I must beg my leave. str_npc22_backstory_response_2|Good day to you, my lord. str_npc23_backstory_response_2|I'm afraid I could not bring a woman into danger, my lady. str_npc24_backstory_response_2|Not right now. str_npc25_backstory_response_2|Nevermind. str_npc26_backstory_response_2|Right... str_npc27_backstory_response_2|I must beg my leave. str_npc28_backstory_response_2|Right... str_npc29_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc1_signup|Gladly! Perhaps I'll finally get out of this horrid business of protecting upstart merchants and their fat wives! str_npc2_signup|Well, I must confess that I am not a warrior by trade. str_npc3_signup|You do? I am much obliged to you Ser! str_npc4_signup|Very well! I shall teach you all about the Unsullied, the best soldiers in the world, the legacy of the lockstep legions of Ghis! str_npc5_signup|Well that certainly is most welcome news. str_npc6_signup|I'd be more than willing. str_npc7_signup|I might join you. I need to be assured that you will not force me to chatter with the low born men of your company, I am, after all, a knight, and the son of a Frey. str_npc8_signup|I doubt any maester would join a party of warriors. I don't have the same scrubbles. Furthermore, know that I would be ever indebted to you, ever grateful, ever loyal. str_npc9_signup|That would be most splendid my friend! You do not seem the sort to send me to do tasks not befit my rank. str_npc10_signup|How splendid! I assure you that no soldier will cause you trouble, not while I command them. If they do, they'll hang for it. str_npc11_signup|Great! Perhaps I'll one day command soldiers of my own! str_npc12_signup|As I told you, I am a surgeon, not some silk-robed Archmaester who has never touched a body. I can get my hands dirty. Look at them, they're dirty this very moment! str_npc13_signup|Indeed? You would do well to enlist me, while a fifth son, I am nonetheless a knight of Standfast, and sure to perform most honorably. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Qohor, eventually, but I'd welcome the opportunity to get a few coins in my pocket, first, so I don't arrive at the city empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|I would certainly do that! str_npc17_signup|That would be wonderful, I've been looking for inspiration for a new grand epic poem, and I might gain some from your exploits!. str_npc18_signup|Really? Do you really want to help me? Thank the Drowned God that I met you, and may He watch over you. str_npc19_signup|Ah, that would be most splendid. I cry to think of the adventures we shall experience together, {playername}. str_npc20_signup|Splendid. I assure you, your enemies will tremble when I travel with you! str_npc21_signup|Very well, the world need to be brought back into the light of the Seven, I'll travel with you and spread the Faith. str_npc22_signup|How magnificent! A chance to restore the honor of House Cargyll! str_npc23_signup|How great! I'll have to go grab my belongings, and then I'll be ready to go! str_npc24_signup|Great! I'll go grab my sword! str_npc25_signup|I'll hold whatever you want me to, as long as you get me out of here! GIVE ME A CLEAVER, TO CARVE, CARVE, CARVE! str_npc26_signup|Double what I've ever been paid. str_npc27_signup|I would, I would! I'm so very tired of hanging around in taverns. str_npc28_signup|Oh... my apologies then. You're the first one in a while who didn't turn out to be one of her slaves in disguise. The woman is mad, I'll tell you that. But you say you're looking for men? str_npc29_signup|I might be. I could certainly use the money. str_npc1_signup_2|I have travelled the world for near forty years, first as a squire and later as an annointed knight, and I doubt any man have had more experience protecting merchants than I. str_npc2_signup_2|But I'm a fast learner. I can ride, and I know a fair bit about trade, prices and such. str_npc3_signup_2|I think you'll find that I'll be a most valuable addition to your ranks. str_npc4_signup_2|Remember, however, that I am of the ancient and honorable House of Paton, and I expect to be treated as such. I don't want to be seen as equal to those filthy soldiers one often finds in these lands. str_npc5_signup_2|I shall not betray you, {my lord/my lady}. I shall, however, say the words of fealty somewhere other than this stinking tavern, if you don't mind. str_npc6_signup_2|Know, however, that I do not intend to follow you into battle if there is no hope of victory. I intend to live a long life. I do not require payment right away, only that you armor and feed me. str_npc7_signup_2|I imagine that the brutes and thieves of your company will even find that my presence might better their behavior, and I am sure that your men will fight with ever more valor being in the presence of an anointed knight. str_npc8_signup_2|I shall serve you untill I die, or, the Gods forbid, you pass beneath the shadow yourself. str_npc9_signup_2|My teacher in Pentos was Lytharo, the Third Sword, so I know well how to handle a sword. Or a dagger, hah! I ask only of you, that you will one day help me reclaim what is rightfully mine, or mayhaps help me attain something to cover my loses. str_npc10_signup_2|Let's celebrate by playing a round of cyvasse, shall we? And perhaps we can order some fine wine! str_npc11_signup_2|I'll meet you outside the tavern whenever you're ready to continue, {my lord/my lady}. str_npc12_signup_2|Should you ever be in need of a keeper of ravens, {my lord/my lady}, rest assured that I would have no trouble filling such a position. Just as I could teach any son you might have the history of the world, the conquests of Aegon, the fall of Valyria, the Blackfyre rebellion, even the War of the Vulture King, my repetoire is endless. I might well be able to act as your confident in matters of economics and trade as well, my training was almost complete when I was expelled from the Citadel. str_npc13_signup_2|Perhaps I'll even one day hold my own castle, following you, {my lord/my lady}! You seem one for great deeds. str_npc14_signup_2|I am a skilled swordsman and archer, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. Nor will they live very long. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I am a knight, and as such I am better than most with lance and sword. str_npc17_signup_2|Perhaps we will one day sing of this day! str_npc18_signup_2|If I can stay with you, no-one would dare harm me. I'll do my best to be of help around you. str_npc19_signup_2|I can perform even the most advanced surgery, and my worldly knowledge is without match. Together, we shall make discoveries such as none have made before! str_npc20_signup_2|My sturdy spear shall bring us many great victories. str_npc21_signup_2|May the Warrior grant your arm strenght! str_npc22_signup_2|By the Seven, finally my fortune takes a turn for the better. str_npc23_signup_2|By the Gods, I've been itching to swing my axe around some! str_npc24_signup_2|By the Warrior! I'll never have to talk to a merchant again! str_npc25_signup_2|Help me get home, please {playername}! str_npc26_signup_2|I won't do everything you should ask of me, but any man try to kill you, he ends up dead himself. str_npc27_signup_2|Taverns really do get rather dreary after a while, I'll tell you that {playername}. str_npc28_signup_2|As you can plainly see, I'm as manly as can be. Titus Harper is my name, the rightful Lord of Blackstone. Proud name, long and and storied. My castle is in the Reach, but after Robert's Rebellion we where... forced from it. Fate has left me here with no means to survive but my skill with the bow. I'll gladly join your retinue. str_npc29_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Good. Now come along. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, my, erh lord ... str_npc5_signup_response_1|Certainly. str_npc6_signup_response_1|That seems fair enough. Get your things together, we'll leave soon. str_npc7_signup_response_1|I welcome you to our company then, Ser Jasper Rivers, son of Ser Stevron Frey, son of lord Walder Frey, the Lord of the Crossing. str_npc8_signup_response_1|Hmm, time will tell whether this was wise. Welcome to my retinue. str_npc9_signup_response_1|I suppose I can help you out, sometime in the future. For now, I'll need you to follow my orders, and not stab me in the throat. str_npc10_signup_response_1|You'll have to teach me how, then. I fear we'll have to postpone the fine vine for another occasion. str_npc11_signup_response_1|Very good, I'll make sure to inform you when we're ready to continue. str_npc12_signup_response_1|Then welcome to our company, erh, maester Brynden. str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you'd be a valuable asset in a battle, welcome to my company. str_npc17_signup_response_1|You can write about all of my famous battles and conquests! str_npc18_signup_response_1|Pack your stuff, boy, it is time you left these lands. str_npc19_signup_response_1|Very good. str_npc20_signup_response_1|Yes, they will, obviously... str_npc21_signup_response_1|Well then, let's be on our way. str_npc22_signup_response_1|That's the spirit! str_npc23_signup_response_1|Right! str_npc24_signup_response_1|Right! str_npc25_signup_response_1|Erh, yeah, let me think about it... str_npc26_signup_response_1|Seems a fair request. str_npc27_signup_response_1|Erh, right. str_npc28_signup_response_1|That's the spirit! str_npc29_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc1_signup_response_2|I'd prefer not having to embarras you, Ser Bennis. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|I'm sorry, I have no need of you. str_npc4_signup_response_2|I'm not interested in your services. str_npc5_signup_response_2|Actually, on second thought, I find that I have no use for you. str_npc6_signup_response_2|On second thought, maybe a sellswords company is not what I need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you, Ser. str_npc8_signup_response_2|This does not seem like a good idea, I have to decline your, hmm, offer. str_npc9_signup_response_2|Bah!, kinslayer, I'll have none of your sort in my company. str_npc10_signup_response_2|On second thought, I doubt you'd be of much use. str_npc11_signup_response_2|Sorry. We've already got as many in our company as we can handle. str_npc12_signup_response_2|Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a knight overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, son of Khal Ogo. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to seduce highborn maidens. str_npc17_signup_response_2|What are you rambling about? I need a decent fighter, not a pretty singer. str_npc18_signup_response_2|I'm sorry, I meant to help you here, not to drag you around the world. I can't do that. str_npc19_signup_response_2|I'm afraid I have no need for a scholar. str_npc20_signup_response_2|I'm afraid I still do not need your services. str_npc21_signup_response_2|... str_npc22_signup_response_2|I'm afraid that it is not possible at this time. str_npc23_signup_response_2|I'm afraid that I've changed my mind, you cannot travel with me. str_npc24_signup_response_2|I'm afraid that I've changed my mind, I do not need a guardsman. str_npc25_signup_response_2|I may not need you right this moment... str_npc26_signup_response_2|I've changed my mind. str_npc27_signup_response_2|I'm afraid I've changed my mind. str_npc28_signup_response_2|I'm afraid I've changed my mind. str_npc29_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc1_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc4_payment|Quite excellent. Before we depart, would you be so kind to lend me {reg3} silver coins? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} silver coins from you. Knights might be true to their lord, no matter what, but they'll be ever more true if they can afford to feed themselves. str_npc7_payment|Quite good then. I shall ask you to pay me a small token pay of {reg3} silver coins, just a knightly formality, a silly old tradition, hardly even worth mentioning. str_npc8_payment|Wonderful {my lord/my lady}! Might I ask you for a small fee? You will not find me of much use without remedies and poultices, and I fear those are costly. I shall not need more than {reg3} silver coins. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} silver coins, so that I can buy some proper clothing that befits a man of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|I'll teach you! It's really quite simple. There is one little problem though, my liege. I have a woman here in {s20}, a tavern wench, and she says she bears my child in her belly. I want to give her some coin before I leave... for the child, you know. Being a bastard is not easy. Do you think you can spare {reg3} silver coins? str_npc11_payment|Before we continue, {my lord/my lady}, might I ask for my payment in advance? {reg3} silver coins should suffice to keep my poor father feed until I return. I sure hope it'll be a long autumn. str_npc13_payment|Very good {my lord/my lady}. Before we leave, however, there is the small matter of the customary payment. Just a formality, though one that I would have a hard time doing without. I suppose {reg3} silver coins would be fair? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} silver coins before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} silver coins would be fair, I think. I'll deposit it with the representatives of the Iron Bank here in {s20} before we leave, that seems the most prudent strategy. One never knows what might happen on the road. str_npc16_payment|Good {my lord/my lady}. Before we leave, might I trouble you for a small loan? I've left a girl in this very tavern with a somewhat, erm, heavy burden in her belly, and I fear her father might be less inclined to bash my head in, if his hands are filled with coin. str_npc17_payment|Very well my friend! Now before we continue, might be you could loan me some coin, I have some less than amiable fellows whom I owe a small amount for some fine Arbor wine. str_npc20_payment|I pledge my sword to you, {my lord/my lady}. Before we leave, I ask that you pay me the customary {reg3} silver coins for my service. str_npc21_payment|Before I can travel with you, you'll need to grant a small gift to the Faith, {reg3} silver coins should we sufficient. I'll make sure it's sent to the Great Sept in King's Landing. str_npc22_payment|There is only one problem... I must sew a new banner to fly high the sigil of House Cargyll. I imagine {reg3} silver coins would suffice to pay a seamstress. str_npc24_payment|Say, I think my armor needs a proper taking care of. The blacksmith here in this town can do it for me, but it'll cost about {reg3} coins. Any chance you'd be willing to loan me the coin? str_npc26_payment|{reg3} coins it is, then. And a share of any plunder, plus wine. str_npc27_payment|Now, while taverns lose their luster after a while, whores never do, and I owe quite a large sum to the one with the big... ears over there. Could you spare {reg3} coins for me to pay him? I've heard he once hacked of a mans thumb for not paying him, and I rather like mine. Now, I know what you're thinking, {reg3} coins for one whore? But it's just not him, its the wine, the roast swans, the peppered caviar, the other whore, the barrel filled with ale I broke. You get the picture, surely? str_npc28_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc29_payment|All right then. I will come with you. But I want a payment of {reg3} coins first. You aren't expecting me to work for free, do you? str_npc1_payment_response|Very well, here's {reg3} coins. Now, pack your backs, we'll be leaving soon. str_npc4_payment_response|Certainly. Here's {reg3} coins. str_npc5_payment_response|Hah, very true. Here is {reg3} coins. str_npc7_payment_response|Yes, yes, of course, just a formality, a silly old tradition. str_npc8_payment_response|Oh, I am no pauper, Halbert. Here's {reg3} coins for you. str_npc9_payment_response|Very well, here's {reg3} coins. str_npc10_payment_response|Of course. Here, {reg3} coins. str_npc11_payment_response|Very well, here's {reg3} coins. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} coins. Get ready to leave soon. str_npc14_payment_response|All right, here's {reg3} coins. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} coins. Glad to have you with us. str_npc16_payment_response|I'm sure he'll be ever grateful to you. Here is {reg3} coins, be ready to leave soon. str_npc17_payment_response|{reg3} coins? You dare! I like that, I'll be happy to oblige you. str_npc19_payment_response|All right, here's a few coins. str_npc20_payment_response|That seems more than fair. Here are the {reg3} coins. str_npc21_payment_response|Very well. str_npc22_payment_response|Of course. Here are {reg3} coins. Hurry, I'll be leaving soon. str_npc24_payment_response|Here are {reg3} coins. Make him hurry, I'll be leaving soon. str_npc26_payment_response|Here are {reg3} coins. You better be worth it. str_npc27_payment_response|Here are {reg3} coins. Go pay the whore. str_npc28_payment_response|Here are {reg3} coins. You better be worth it. str_npc29_payment_response|No, of course not. Here's {reg3} coins. str_npc1_morality_speech|{My lord/My lady}. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {my lord/my lady}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Paton do not care to {s21}. I will not be pleased if you continue to take this course, it's beneath me! str_npc5_morality_speech|Pardon me, {my lord/my lady}. It is not good to {s21}. Your first duty is to the men who have decided to follow you. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {my lord/my lady}. I did not expect to {s21}. str_npc7_morality_speech|My liege -- I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his honor. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|Your grace -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, my liege, I'd feel much better. str_npc11_morality_speech|Excuse me, {playername}. It's not good that we {s21}. I've followed an army once, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|{My lord/My lady} -- I do not like to see us {s21}. I am prepared to be a warrior, but not an outlaw. Pray let us try to show a little more compassion. str_npc13_morality_speech|Your grace, if we can avoid it, I'd prefer not to {s21}. Word gets around, and one's reputation is precious. I would not care for one of my rivals to have a singer include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|Just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|I don't like to {s21}. So many throats left uncut, and so many maidens left untouched. str_npc17_morality_speech|What kind of commander are you? Look at the men, and all the bodies on the field. Remember these {s21}, for they will haunt you in the end. str_npc18_morality_speech|Why did you {s21}? When I thought you'd protect me, I didn't expect you to act as my village elder would! str_npc19_morality_speech|.... str_npc20_morality_speech|Why, why did you {s21}? Is it because they were heathens? In which case conversion would be better or are you evil in disguise? str_npc21_morality_speech|I might have fallen from grace, but that doesn't make me dishonerable. Don't disgrace yourself by {s21}, my friend. str_npc22_morality_speech|Are you out of your mind? I thought I could trust you, but by {s21} you only showed that you're one of them nobles. Don't you dare let that happen again! str_npc23_morality_speech|My friend. It's a hard life for most of the folks in these lands, and it's a bit much that we {s21}. Take a little more care in the future. str_npc24_morality_speech|Are you out of your mind? I thought you where a honorable man, but by {s21} you only showed that you're no better than any other lord. Don't you dare let that happen again! str_npc29_morality_speech|My liege, I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his followers. str_npc1_2ary_morality_speech|My liege -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {playername}!. str_npc3_2ary_morality_speech|I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. The less blood you spill, the more tournaments you can fight in. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these filthy, savage, lands. str_npc9_2ary_morality_speech|I am dismayed that you {s21}. A noble such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|My liege -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|You should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|{My lord/My lady} -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc17_2ary_morality_speech|Are you out of your mind? The men need to see your bravery, not your cowardice. Go {s21} in your own time and show your men next time what a real {man/woman} is made of. str_npc18_2ary_morality_speech|How could you? By {s21} you're acting like my traiterous father. How can I ever trust you not to return me to him? str_npc19_2ary_morality_speech|... str_npc20_2ary_morality_speech|Maybe {s21} is your way to show your faith in the Heavens, but it is definately not mine. Please be carefull, for this behaviour only leads to evil. str_npc21_2ary_morality_speech|My friend, are we trying to travel the world or to cleanse it? By {s21} you really made me wonder if it was the right decision to be at your side. str_npc22_2ary_morality_speech|I'm a man of my word, swearing that those nobles would pay for their deeds. I thought you were a similar {man/woman}, but by {s21} you showed me otherwise. How disappointing. str_npc23_2ary_morality_speech|My friend, are we trying to travel the world or to ruin it? str_npc1_personalityclash_speech|{My lord/My lady}, no offense, but I'm a bit tired of Maron, who puts on airs like he's something better than me, an anointed knight! Why, he's just a merchant, and a poor one at that! str_npc2_personalityclash_speech|As you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|{My lord/My lady}, in my opinion, Drollo is a hard and savage beast. He speaks of nothing but the need to rape and pillage enemy villages! str_npc4_personalityclash_speech|Friend. The House of Paton is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Ghiscari Empire. Yet Arratos openly shows me disrespect, and casts doubt on the provenance of my house, as if he wasn't the descendant of a whore and an escaped slave himself! str_npc5_personalityclash_speech|A moment of your time, {my lord/my lady}. Brynden seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from travellers passing through {my lord/my lady} fathers lands. Bah! People have always paid for access with our ferry, and those who did not where no better than common outlaws. str_npc6_personalityclash_speech|None. str_npc7_personalityclash_speech|{playername}, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Martyn Snow is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent boy, Serol. Some minutes ago, he was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with aurochs. str_npc9_personalityclash_speech|{playername}, Drollo is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. Forced her is more like it. str_npc10_personalityclash_speech|Excuse me, my liege. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Garrett. Like all reachmen, he's a vile man, prone to all sorts of perversions. str_npc11_personalityclash_speech|Begging your pardon, but I can't keep silent. That man, Mavros... he's intolerable!. str_npc12_personalityclash_speech|{My lord/My lady}. Mavros, complained of headaches, a possible symptom of excess of sanguinity, though in his case, I imagine it's a headache brought on by an uncontrolled lust for fine wine. I thought to apply my leeches. str_npc13_personalityclash_speech|{My lord/My lady}, I weary of Gyrnir, who speaks nothing but bleak thoughts and is a constant dampener on every conversation. str_npc14_personalityclash_speech|Excuse me, {playername}. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that man Jasper is a danger to the party. He's an arrogant man, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|{My lord/My lady}. Just so you know, there's something funny about that fellow. He makes strange scrawlings in the dirt, and makes these awful guttural sounds. str_npc17_personalityclash_speech|{playername}, have you seen Martyn? That bastard just stole one of my pouches, filled with locks of hair from all the women I have bedded. I was talking to your men, trying to teach them to be real warriors, when one of them pointed out that he saw him digging in one of my fourty-two money pouches. I immediately ran towards him, but he slipped away. str_npc18_personalityclash_speech|{playername}, are you the only one in this group I can really trust? I thought Saathos could be a friend, but all he does is laugh at my past. str_npc19_personalityclash_speech|... str_npc20_personalityclash_speech|Could I have a word with you about {s11}? I believe that she has been misguided, and led astray to wrong beliefs. str_npc21_personalityclash_speech|My friend, have I ever let you down? I'm just asking, for that traiterous Gyrnir seems to think I will betray you on a whim. How insulting! Has he never heard of the septon's word? str_npc22_personalityclash_speech|My liege, did you hear what Bennis just said? About the soldiers needing to fear the commander? It is the aristocracy all over again. str_npc23_personalityclash_speech|{playername}, did you hear what Bennis just said? About the soldiers needing to fear the commander? The man is a fool, and he'll be the ruin of all of us. Soldiers should admire and respect their commander, not fear him. str_npc24_personalityclash_speech|{playername}, that Fenna woman is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc25_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc26_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc27_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc28_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc29_personalityclash_speech|My liege, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc1_personalityclash_speech_b|He is of common birth, and as such has no right to tell me what to do. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a sept, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|These are indeed sorry days if filthy slaves are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him, that if the Warrior's way bothers him so much, then he ought become a septon or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|None. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a squire. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|Serol, that font of impudence, overheard me arguing that maybe he was half aurochs himself, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. Winner of an archery contest, my arse. Reachmen are bad enough, but those who pretend to be honest are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|Just because he's used to the savage lifestyle of those dirty dornishmen, he thinks that everyone ought to get their hands dirty. I tell you, like all dornishmen, he is a base and perverted man! str_npc12_personalityclash_speech_b|But when I tried to afix them, he recoiled and struck me, and accused me of witchcraft. Pff. {playername}, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|I tire mightily of him, and the next time he begins droning on about how dreadful our existence is, I fear I might upend a barrel of ale over his head! str_npc14_personalityclash_speech_b|That chit Kanosos saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect he's a thief. I found him going through my baggage and pawing some of my schematics, and he pulled a knife on me when I thought fit to object. A wise lord would not allow him in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he just stared at me. Those eyes! So I had a look in his baggage, and found strange plans and diagrams. I think he's a warlock, {my lord/my lady}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc17_personalityclash_speech_b|How can anyone make a decent living in this party when that thief is around? If I can get my hands on him, he won't do it again, I can assure you that much. str_npc18_personalityclash_speech_b|After trying to get closer for weeks, I finally dared to open up to him, and all he could do was laugh at me. That horrible rasping laugh! I tell you, when I looked into his eyes, I saw evil! str_npc19_personalityclash_speech_b|... str_npc20_personalityclash_speech_b|I recently talked to her, and discovered the differences in our ways, upon which I took the opportunity to correct her errors. The insults she hurled at me! I dare not to repeat them. Later I discovered that she had gone through my baggage and ruined one of my holy scrolls! If she stays any longer wih us, I fear I might resort to my old ways and kill her on sight. Please, don't let that happen. str_npc21_personalityclash_speech_b|He quotes dead men to prove his point, but who cares what has been written a thousand years ago while we are alive today? I hope you'll use your common sense and leave Gyrnir behind at the first opportunity possible. str_npc22_personalityclash_speech_b|When I spoke my mind to him, he wanted to lash out on me! I will not ride out with people who act just like the knights who raped my sister. If you don't do something about it, I will find another company to help me with my revenge. str_npc23_personalityclash_speech_b|When I spoke my mind to him, he called me a bitch! I have a mind to geld the man, but as you command this band of warriors, I defer to you. str_npc24_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc25_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc26_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc27_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc28_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc29_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days in the pleasure house. He is base and ignorant. I do not care to travel with such people. str_npc1_personalityclash2_speech|{My lord/My lady}, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about searching the garments of the enemy wounded, back there. It's not proper! str_npc2_personalityclash2_speech|If you don't mind, I'd prefer not to be deployed anywhere near Bennis, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{My lord/My lady}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the the warrior. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|I happened to exchange a few words with Arratos as we were dividing up the spoils of battle. Please inform him that when he speaks to me, he should call me 'My lord' or perhaps 'Your Grace,' or 'Your Magnificence,' but certainly not just 'Graznon.' I am of the blood of Old Ghiscar and Astapor! str_npc5_personalityclash2_speech|Brynden needs to have his tongue cut out. str_npc6_personalityclash2_speech|None. str_npc7_personalityclash2_speech|{playername} -- I have been searching my mind trying to remember where I have seen Martyn, the one who calls himself a descendant of the Dustins of Barrowton. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|{s11} is a most insolent man. I have tried to be polite, even friendly, only to have him rebuff me. str_npc9_personalityclash2_speech|I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{My lord/My lady}, a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|My liege. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of milk of the poppy in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, Your Grace! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|{s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|{My lord/My lady} -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Gerardys often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon. {s11} might be a good man, but he's not got the stomach to be a warrior, if you ask me. str_npc17_personalityclash2_speech|{playername}, I wonder why you still have {s11} around. I watched him during the battle, and noticed that he stayed behind the entire time. Of course a commander needs to have some overview, but he's not a lord out here just a regular in your service. str_npc18_personalityclash2_speech|My dear {sir/madame}, I'm afraid I cannot tolerate the presence of {s11} any longer. During the last battle I was standing behind him and recognized his sword swing. str_npc19_personalityclash2_speech|... str_npc20_personalityclash2_speech|{Sir/My lady}, I'm afraid that {s11} might have fallen for the heathen ways, and might even be possessed by an evil spirit. str_npc21_personalityclash2_speech|There you are, my friend. You won't believe what just happened during our last battle! I was fighting alongside {s11}, where he showed me his murderous nature. str_npc22_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc23_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc24_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc25_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc26_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc27_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc28_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc29_personalityclash2_speech|My liege, I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a noble. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc1_personalityclash2_speech_b|The way he whistles cheerfully as he does it -- it puts a chill down my spine. It is not noble work. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is warriors work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was he who had made the kill, and thus he deserved the spoils. {My lord/My lady}, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that he deserved the purse, I would gladly have given it to him. str_npc4_personalityclash2_speech_b|I am of noble blood, and he is of the basest birth. He must remember his place. The House of Paton does not forget insults. The Harpy does not forget insults. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my fathers household used to warm their bellies during the winter. But Brynden grabs the pot, and tells me that I will not be allowed to 'taint' it with reachman food, and that it should properly belong to him. I yielded the pot to him, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|None. str_npc7_personalityclash2_speech_b|Back when I lived in my lord grandfathers castle, I saw many a thief hanged. This man looks like those thieves. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons, he almost hacked off my head when he stumbled! str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a nobleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. {My lord/My lady}, that man is looking for a crossbow bolt in his groin, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the Others to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|{My lord/My lady}, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his maester, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' str_npc14_personalityclash2_speech_b|Such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Gerardys was an 'antiquated know-nothing, only good as a dragon morsel.' My liege, no true maester would have such disrespect for the great maesters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as one might do after a battle. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc17_personalityclash2_speech_b|His attitude begins to irritate me. He might be of noble birth, but he has done nothing to earn his titles. Staying out of a fight to keep his armor shiny, complaining when his weapons get dirty this arrogant prick is trouble all along. str_npc18_personalityclash2_speech_b|He has been to my village years ago, where he helped the village elder to obtain even more women to kill. I told him I recognized him, so he struck me down to silence me. No-one noticed in the heat of battle. Please, my dear {sir/madame}, don't let that monster anywhere near me again. str_npc19_personalityclash2_speech_b|... str_npc20_personalityclash2_speech_b|After our last victory -- the Heavens be praised -- I spotted her going through the dead bodies of our fallen foes, without paying the proper respect they deserve. When I tried to correct her, she just looked sheepishly at me, only to burst out in curses afterwards. You wouldn't believe the things she said to me! She's bad luck, I say you, and will bring misfortune over our company. It'd be best to leave her at the next heathen village. str_npc21_personalityclash2_speech_b|I had pinned down an opponent, who begged me for mercy. It was that moment I recognised him as one of the former servants from my father's palace. Tears ran down our cheeks upon this spark of recognition, and I gave him my word to let him live if he fled the battlefield. After this was said, that monster of a {s11} stepped in and slit his throat without a warning! I'm afraid to sleep anywhere near him, my friend. It'd be best to let him go. str_npc22_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc23_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc24_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc25_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc26_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc27_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc28_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc29_personalityclash2_speech_b|Back when I lived in Volantis, I would sometimes watch fights in the arena. My liege, I would not trust any man who hides his origins, and particularly would not trust a common sellsword who calls himself a noble. str_npc1_personalitymatch_speech|My liege. Ser Jasper back there didn't do badly in that last fight at all. He's a good man, too. str_npc2_personalitymatch_speech|Your grace. I just wanted to tell you that Saathos may be a rough sort, and possibly quite mad, and I'll venture he's a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {my lord/my lady}! I had just wanted to tell you that Berengar is a most gallant man. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, my liege. I just wanted to say a word in praise of Bilaquo. He did well in that last battle, though not as well as me. str_npc5_personalitymatch_speech|That was a fine battle, {playername}! Jasper is a good man to have by our side in a fight! str_npc6_personalitymatch_speech|{My lord/My lady}! Sometimes I am troubled by all this bloodshed, although I know that proud lords must be humbled, and cruel men tamed, if we are to restore peace to the realm. str_npc7_personalitymatch_speech|I was just talking to Ser Bennis. He may be a bit rough, but I believe that he is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, my liege. And I have to say, I admire the taunts that Martyn hurled at our enemy. They where quite witty. str_npc9_personalitymatch_speech|{playername}. Bilaquo acquitted himself well in that fight back there. A fine, modest man he is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, {playername}! I wish you joy of your victory! Say, Maron is not bad in a scrap, is he, for a man of his trade? Although I'm getting to be a bit of an old dog myself for this, he might yet learn a proper way of life. str_npc11_personalitymatch_speech|Ach, {my lord/my lady}! A fight like that one bloodies my draw finger! Still, we bloodied them well and good, didn't we? str_npc12_personalitymatch_speech|A bloody business, a bloody business -- although a necessary one, of course. Maron, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And Clavis, too! I like that one. He sings of valor when he charges into the enemy ranks, and it's a most proper behavior for a knight. str_npc14_personalitymatch_speech|{playername}. It is a pleasure going into battle with men like Roger by my side. str_npc15_personalitymatch_speech|{playername}. I was just having a word with Halbert after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|I was just having a chat with Drollo, as we picked through the bodies after our last little scrap. str_npc17_personalitymatch_speech|{playername}, while I was fighting in the frontline this battle I got finally a chance to speak to Serol. What a revelation it was to hear his story I feel like I could write many poems about his exploits. str_npc18_personalitymatch_speech|Have I been wrong? I thought that everyone in the whole world was out there to kill me, you excluded of course, but now that I have spoken to Ser Roger, I'm not sure about that. He seems so nice and understanding. str_npc19_personalitymatch_speech|... str_npc20_personalitymatch_speech|The Heavens be praised that you enlisted Gyrnir in your company. He's a good fighter, and clearly tries to live a moral life, just like me. str_npc21_personalitymatch_speech|My friend, it's good to fight alongside Ser Jasper. He is brave, and most of all, honorable. str_npc22_personalitymatch_speech|My liege, have you heard Alyns story? About the abuse of power by his village elder? Her tale made my blood boil. How I wish I was there to tell him what I think of him. str_npc23_personalitymatch_speech|{playername}, have you seen Alyn? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc24_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc25_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc26_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc27_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc28_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc29_personalitymatch_speech|{playername}. I was just talking to {s11}. He may be a bit savage, but I believe that he is a faithful friend. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring light into the world, knights like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Good day, {playername}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his superiors, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I find that he is a truer knight than many I have met. str_npc6_personalitymatch_speech_b|I must say that Halbert is a source of great comfort to me. I have told him of my past sins, and he told me that the Father is sure to forgive me. str_npc7_personalitymatch_speech_b|Ser Bennis is a true knight. I've been discussing the intricacies of handling the peasants, and he quite agrees with me, that we ought to punish them more often! str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Valyrian quatrain. I personally prefer the saga, but we northerners respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|I rather like this fellow. He's good company! str_npc10_personalitymatch_speech_b|Heh. It just goes to show that your former way of life ain't everything, that enthusiasm also wins battles. I reckon he and I could teach the young puppies of the world how proper men act. str_npc11_personalitymatch_speech_b|Ser Roger in particular showed them a thing or two, I thought. Not bad for the pair of us, I think between us we killed half the enemies that came towards us! str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, where in the realm is not shattered by war. str_npc13_personalitymatch_speech_b|I'm sure that in this splendid company, we'll all end up lords by the end of our days! str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard of this Dothraki people? Fascinating stories he tells. str_npc17_personalitymatch_speech_b|To hear him tell it, he had to fight a hundred men to escape Pentos! str_npc18_personalitymatch_speech_b|I've heard tales of the knights of the green lands, but I never expected him to be so genial and honest. str_npc19_personalitymatch_speech_b|... str_npc20_personalitymatch_speech_b|His story might seem unbelievable -- especially with the way he fights, which I recognized last battle -- but at least he shook his old shackles off and tries to find a better way in life. str_npc21_personalitymatch_speech_b|When I talked to Ser Jasper after our last battle, I understood that he's been far away from home too. I feel we are similar souls, and destined to be friends, my friend. str_npc22_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I feel sorry for him. But I'm glad that there is at least one soul in this company that really understands me. str_npc23_personalitymatch_speech_b|I'll have to bring him back to Bear Island, he'd do well there, both in my bed and in the fields. str_npc24_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc25_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc26_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc27_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc28_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc29_personalitymatch_speech_b|At some point in the future, if you have no need of our services, he has promised to go back to Volantis with me, find my father, and help me take my revenge. It was a kind offer. I am glad that he is with us.
https://w.atwiki.jp/lifeisgame/pages/33.html
ページ一覧 ページ数:6 Mod Modとコンソール UIがひどいと思ったら、PC向けのmodを入れよう 初心者 英語版を日本語化。または英語音声に日本語字幕とか 馬車つかってマッピングはした?マップ上での高速移動捗る 【~12/3】 Steamオータムセール開催中 ★8 http //engawa.2ch.net/test/read.cgi/poverty/1385919808/550 550 名前:番組の途中ですがアフィサイトへの転載は禁止です[sage] 投稿日:2013/12/02(月) 12 21 15.06 ID XfVWFTPZ0 スカイリムは今はMod Organizerの時代 他のツールは全部ゴミ http //skyrim.2game.info/detail.php?id=1334
https://w.atwiki.jp/0907895/pages/8.html
sport Soccer http //games.yahoo.co.jp/games/flash/soccer.html?・・・ちょいショボイw でもシンプルでまぁx2たのC。 Tennis http //www.gamedesign.jp/flash/tennis/tennis_jp.html?・・・はじめる時はスペースキーを押す。 競馬 http //games.yahoo.co.jp/games/flash/keiba.html?・・・これもサッカー同様Yahooのゲーム ID(メアド?)ないとできないっぽい。 RPGandAction スーパーノコノコRPG http //www.ossya.com/game/show/202.php?・・・なんかすごいw あ、あと裏技的なものもあります。 無個性戦隊○○レンジャー http //wandergalaxy.daa.jp/00renjya-.html?・・・すっげえ懐かしいーけっこう面白いよ。 DL グランドチェイス http //grandchase.nexon.co.jp/?・・・戦士、魔法使い弓使いと忍者?の中から選んで 冒険できます。 メイプルストーリー http //maplestory.nexon.co.jp/beginner/sub01_0.html?・・・画面がめっさ綺麗 シンプルで楽しい。 ファンタテニス https //service.gamania.co.jp/fantatennis/acc/index.asp?・・・まだ俺もやったことねーけど4人対戦とかすごw(追加)ぁ…でもコレなんか辞めたほういいかも・・・・